Free Resources

Dynamic AI SystemEngine Version: 4.26 - 5.4
Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC. Make them follow paths, do various actions and react to world changes in a simple and easy way. Features: Supported Engine Versions Click here to view the full details of the

Darker NodesEngine Version: 4.26 - 5.5Asset Version: V2.6-3.6
Modern theme for the Unreal Editor. Darker Nodes is a modern theme for the Unreal Editor that aims to improve the feeling of the editor, reduce the mental load of the complex interfaces, and change the brightness of the whole editor. Changes: Click here to view the full details of

PSD2UMGEngine Version: 4.23 - 5.4
PSD2UMG is a plug-in that imports a PSD file into Unreal Engine 4 and converts the PSD file into Widget Blueprints. PSD2UMG converts a layer in a PSD into an object in an Widget Blueprint. PSD2UMG supports re-import. An appearance of Widget Blueprints can be changed with re-import. Click here

Shiny ThingsEngine Version: 4.27,5.0+
Material Pack that has Holographic, Prismatic, Pearlescent, Glitter, Decals, Widgets, and a Card Template Shiny Things is a material pack that consists of highly realistic and modular holographic, prismatic, pearlescent, glitter etc. materials. It also includes variants of decals and 2D widgets, and a Card Template. Click here to view

Yughues Metal MaterialsEngine Version: 4.26+,5.0+
A pack of 42 various PBR metal materials made by Yughues at nobiax.deviantart.com . A pack regrouping all the metal materials I’ve made since 2008 and reworked to be PBR friendly for the new game engines. The materials are ready to use, just drag and drop the material on your

Dirt Track & General Dirt DecalsEngine Version: 5.0+
A collection of 50 PBR decals to be used with decal actors, along with a simple base dirt material for them to be placed on. They can be tweaked with the provided materials and should be suitable for any other materials you have such as grass, different dirt, mud etc.

Speed LinesEngine Version: 4.26+,5.0+
Use this asset to create speed lines like the ones you see in anime and comics. Also use it to make speed lines on screen for racing games or fast locomotion. These materials can be used to generate speed lines of different styles as seen in comics/anime/fast paced games. All

Military Airport (Military Base, Military Props )Engine Version: 4.26+,5.0+
Military Airport Pack will be a great pack for you to start creating your airbase! Military Airport pack offers high quality assets and assemblies allowing you to create a military airport environment for games and cinematics. It can be implemented to the game levels by copying the assemblies into the

Gorgeous Concert StageEngine Version: 5.1+
A large and gorgeous concert stage, it has dynamic lighting and realistic style, can be used to enrich your games, movies, virtual productions, etc Lumen optimized scene Interchangeable materials for the modular meshes Simple and customizable materials Stylized models and materials Click here to view the full details of the

Amusement Park Environment KitEngine Version: 5.0+
Amusement Park Environment Kit is a set of assets that allows you to create realistic, cartoony and stylized/classic style environments within the theme. Suitable for presentations, films, games and custom levels creation. Amusement Park Environment Kit is a set of assets that allows you to create realistic, cartoony and stylized/classic

Sci-fi RoadEngine Version: 4.26+,5.0+
This is a modular sci-fi highway with a Crossroad , Turn , Streetlight and Billboard. This can be used for spline construction This is a modular sci-fi highway with a Crossroad , Turn , Streetlight and Billboard. This can be used for the spline construction . Here are 14 materials

NeuroFractals PackOriginal Unity version: 2017.3.0Asset Version: 1.0
These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects. Average vertex count 30-40k per model.These models can be used with native unity particle system to create endless