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FPS First Person Shooter Framework (SKG Shooter Framework V2)

FPS First Person Shooter Framework (SKG Shooter Framework V2)<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.5 - 5.7</span><span class="asset-version-tag">Asset Version: 1.41 - 1.43</span></div>
Categories Network & Multiplayer

FPS First Person Shooter Framework (SKG Shooter Framework V2)

front page FPS First Person Shooter Framework (SKG Shooter Framework V2)

Overview

SKG Shooter Framework V2 is designed for Unreal Engine versions 5.3 and above, offering a robust and efficient ballistics system. It pairs perfectly with Terminal Ballistics and does not require C++ knowledge, though a basic understanding of blueprints is recommended.

Key Features

Performance: The framework emphasizes performance, utilizing the push model for replication and worker threads for optimal server performance. It reduces network data with fast array serialization and variable compression.

Multiplayer: The replication system optimizes network data and supports a low NetUpdateFrequency for responsive multiplayer experiences.

Animation: The animation system offloads heavy tasks to worker threads, allowing for parallel processing of multiple pawns’ animation data, resulting in improved performance.

Procedurals: The in-depth procedural system includes full freedom for firearms, a new pose system, and recoil, collision, and movement sway simulations.

Firearm: The firearm component interfaces with attachments and includes a wide range of default attachments and features.

Attachment System: The universal attachment system supports various customizations, including characters and firearms.

Bodycam: Post-process materials allow for easy setup of a bodycam style system.

Technical Details

Features: The framework is written entirely in C++ with components, offering a full procedural animation system, attachment system, custom physical materials, magnified scopes, and more.

Code Modules: Includes modules for animation, attachments, lights, lasers, physical materials, and more.

Blueprints: The example project includes a significant number of blueprints and C++ classes.

Network Replication: Yes, supported on multiple platforms.


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