Login / Register
Current Article:

FPS First Person Shooter Framework (SKG Shooter Framework V2)

Categories Network & Multiplayer

FPS First Person Shooter Framework (SKG Shooter Framework V2)

Comprehensive FPS Development with SKG Shooter Framework V2

The FPS First Person Shooter Framework (SKG Shooter Framework V2) is a modular and performant solution designed for Unreal Engine 5.3 and newer. It focuses on efficiency, utilizing a component-based architecture that simplifies complex shooter mechanics. While the current version (V1.4.6) is optimized for the latest engine versions, the developer maintains the Ultimate FPS Framework for earlier releases. Although C++ is not required to use this tool, a basic understanding of blueprints is recommended for the best results.

High-Performance Multiplayer Architecture

Performance was a primary focus during the development of the FPS First Person Shooter Framework (SKG Shooter Framework V2). Unlike many kits that rely heavily on the game thread or standard multicasts, this system uses the push model for replication. Furthermore, it incorporates a fast array serializer to minimize data transmission across the network. Variables are compressed into bytes before being sent and uncompressed locally to save bandwidth. Consequently, developers can maintain low update frequencies while keeping the system responsive through automated net updates.

Advanced Animation and Procedural Systems

Animation processing is optimized by offloading heavy tasks to worker threads. This allows multiple pawns to process animation data in parallel rather than sequentially. As a result, the framework maintains high frame rates even with numerous animating characters on screen. The creator also includes a helper function to assist blueprint users with the Animation Budget Allocator for even greater optimization.

The procedural system is highly detailed and utilizes IK bones for maximum freedom. Poses such as high port, low port, blind fire, and shoulder swapping are entirely driven by curves. Additionally, curve-based systems handle firearm recoil, controller recoil, and movement sway. Socket-driven procedurals manage aiming at multiple points on a single sight and offhand IK for both left and right hands.

Universal Attachment and Firearm Mechanics

The universal attachment system in the FPS First Person Shooter Framework (SKG Shooter Framework V2) supports more than just firearms. It is intended for any asset that needs addons, such as character clothing, backpacks, and armor. For firearms, it includes components for optics, magnified sights, lasers, and muzzle devices. A unique muzzle temperature system even simulates suppressor smoke and heat shimmer for increased realism.

Infrared, Night Vision, and Bodycam Visuals

The framework includes a built-in infrared and night vision system. It features realistic tube burn-in effects powered by compute shaders that sample scene luminance. This system ensures that lasers and lights are only visible when the night vision mode is active. Furthermore, the developer has included post-process materials to achieve a realistic bodycam style with just a few clicks.

Conclusion

The SKG Shooter Framework V2 provides a comprehensive foundation for modern first-person shooters. By prioritizing performance and modularity, it allows creators to build complex systems without the overhead typically associated with blueprint-heavy kits. Whether you are implementing advanced procedurals or optimizing for multiplayer, this framework offers the tools necessary for professional game development.

Screenshots & Gallery


FPS First Person Shooter Framework (SKG Shooter Framework V2) Prev Weapon Shooting System Pro
FPS First Person Shooter Framework (SKG Shooter Framework V2) Next MySQL and MariaDB Integration

Leave a Reply