Category: Game Mechanics

Game Mechanics
Karl

Ninja Input

Overview Ninja Input is a professional-grade input framework designed for Unreal Engine’s Enhanced Input System. It ensures clean, modular, and highly extensible input code, having been continuously updated and improved for nearly 3 years. Why Choose Ninja Input? Unlike ad-hoc solutions, Ninja Input separates concerns, providing a dedicated Input Manager

Read More »
Game Mechanics
Karl

Universal Camera

Overview The Universal Camera is a versatile camera tool designed for a wide range of applications in games and architectural visualization. It offers extensive customization options and features to enhance your Unreal Engine projects. Key Features Quickly Enable/Disable Features During Runtime Control Movement, Offset, Rotation, and Zoom Movement & Zoom

Read More »
Game Mechanics
Karl

EnGore: Procedural Dismemberment

Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes. Includes Blood / Gore FX that can be easily interchanged for any other FX. The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a

Read More »
Game Mechanics
Karl

Formation System v2 

A system for implementing formations and easily allowing characters to move in formation. The Formation System allows you to easily add formations to your game. Make AI characters follow you in formation, make groups move in formation, or use for any situation where you need characters to move relative to

Read More »
Login