Category: Engine Tools

Engine Tools
Karl

VibeUE

Overview VibeUE revolutionizes Unreal Engine development with AI-powered Blueprint and UMG automation. It uses a Model Context Protocol (MCP) server, enabling VS Code, Claude Desktop, Cursor, and Windsurf to control Unreal Engine using natural language commands. Key Features 9 Reflection Based Multi-Action Tools: Offers 70+ combined actions for streamlined development.

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Engine Tools
Karl

rdSplineTools

Overview rdSplineTools is an Editor Plugin designed to significantly speed up spline editing within Unreal Engine levels. This tool eliminates the need to switch to other spline mesh creation methods. Key Features Speeds up editing splines Splits splines for better World Partition support Text-based copies of spline data for backups

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Engine Tools
Karl

Web Browser For Video

Tired of slow, laggy web UIs in your Unreal Engine projects? Our High-Performance In-Game Web Browser is the solution you’ve been looking for. This powerful plugin is engineered from the ground up to render multiple, high-frame-rate browser windows directly onto any static mesh in your scene, unlocking new possibilities for

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Engine Tools
Karl

Daz To Unreal

Tired of the complex, error-prone process of moving your high-quality Daz Studio characters into Unreal Engine? The Daz to Unreal bridge is the definitive solution you’ve been waiting for. This powerful pair of plugins (one for Daz Studio, one for UE) creates a seamless, automated pipeline, allowing you to transfer your characters,

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Engine Tools
Karl

Modular Movement

The Modular Movement plugin is a powerful, flexible framework for your Unreal Engine 5 toolkit, designed to bring your vehicle simulations to life with unparalleled realism and control. Whether you’re creating a cutting-edge racing game, a dynamic open-world experience, or a high-fidelity military simulation, this plugin empowers you to craft the most

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Engine Tools
Karl

File System Library

Struggling to manage files, create save/load systems, or let players interact with their computer’s file system from within your game? The File System Library is the powerful, cross-platform blueprint library that solves this problem, giving you complete control over files and directories without writing a single line of C++. This plugin is

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Engine Tools
Karl

R-Tune Vehicle Physics 2.0 – Vehicle System for Games & Animation

Tired of fighting with complex, unreliable vehicle physics? Stop wasting time on systems that are difficult to set up and impossible to customize. R-Tune Vehicle Physics 2.0 – Vehicle System for Games & Animation is a professional-grade, custom vehicle physics solution, written in C++ from the ground up for the best possible

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