Category: Nature & Terrain

Water
Karl

Moving Water Material Pack

Overview The Moving Water Material Pack is designed for real-time projects in Unreal Engine, offering a versatile and customizable water material. With a range of set parameters, users can create unique water materials by adjusting color, direction, contrast, pattern, tilling, opacity, refraction, movement speed, normal, and deformation. Features Key features

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Nature & Terrain
Karl

Ice World

Creating a truly believable frozen world is a major challenge. Large surfaces like frozen lakes and rivers often suffer from repetitive tiling, shattering the illusion of a vast, natural landscape. That’s where Ice World comes in. This is not just a texture pack; it’s a huge library of advanced, highly customizable ice

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Rock
Karl

Rocks Vol. 1 – Scanned Materials

This package contains 10 instance materials. Materials have Base Color with Alpha chanel (Height map), Normal, ARM (3 textures combined, Red=Ambient Occlusion, Green=Roughness, Blue=Metallic).  Adjustable parameters in each material such as Saturation, Tint, UV, Roughness intensity, Normal intensity, Occlusion intensity parameters. Click here to view the full details of the

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Nature & Terrain
Karl

Stylized materials VOL.1

This package contains a landscape material and vertex painting material. Landscape material has 15 layers, vertex painting material has 5 layers. Landscape material uses displacement and tessellation. Displacement/Tessellation have no collision. Added light version of landscape material (only base color and normal maps) without tessellation. Layers of material (sand, ground,

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Nature & Terrain
Karl

Lava Shader

*The Demo map used to showcase the Lava Shader is not included in the Shader pack.* Pack Patch notes to UE5.4: I updated the Shader slightly, added a few more controls to do with Nanite Tessellation and optimized the shader a bit more. Features: This pack comes ready with fully

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Aquatic
Karl

Stylized Water

A system for creating stylized bodies of water with displaced waves, underwater effects, ripples that react to the player, and optimized for maximum performance. Multiple ready-to-go styles are included to get you up and running and showcase just how flexible the system is! Click here to view the full details

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Nature & Terrain
Karl

Muddy Materials

This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, AO, etc. The master materials and instances are all made so you can easily adjust them, as needed. All materials have a color,

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