Category: Modeling

Modeling
Karl

Broccoli Tree Creator

Finding the perfect vegetation asset that matches your game’s unique art style can be a nightmare. Generic store-bought trees often look out of place, and modeling them from scratch takes valuable time. Broccoli Tree Creator is the powerful Unity extension designed to solve this problem. This robust tool gives you the power

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Free Unity Resources
Karl

Mesh Baker

Improve performance! Combine meshes and materials to reduce batches!Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes. Unity’s best known optimization tool. Five-star support and updates since 2012. Click here to view the full details of the resource.:URL Click the button below to download. 

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Modeling
Karl

Runtime Asset Database

Runtime Asset Database simplifies runtime save/load implementation in Unity, replicating Unity Editor’s prefab concepts for runtime asset management. Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab

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Modeling
Karl

Dynamic Mesh Cutter

Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes. Highlights:– Using multithreading to asynchronously cut meshes without blocking the main thread.– Separating meshes into multiple disjoint meshes , not just a “left” and “right” side.– Cutting skinned mesh renderers including animated meshes while respecting boneweights.– Optional settings

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