Category: Modeling

Free Unity Resources
Karl

Mesh Baker

Improve performance! Combine meshes and materials to reduce batches!Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes. Unity’s best known optimization tool. Five-star support and updates since 2012. Click here to view the full details of the resource.:URL Click the button below to download. 

Read More »
Modeling
Karl

Runtime Asset Database

Runtime Asset Database simplifies runtime save/load implementation in Unity, replicating Unity Editor’s prefab concepts for runtime asset management. Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab

Read More »
Modeling
Karl

Dynamic Mesh Cutter

Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes. Highlights:– Using multithreading to asynchronously cut meshes without blocking the main thread.– Separating meshes into multiple disjoint meshes , not just a “left” and “right” side.– Cutting skinned mesh renderers including animated meshes while respecting boneweights.– Optional settings

Read More »
Login