
Dlib FaceLandmark Detector
Dlib FaceLandmark Detector brings the Dlib 19.7 C++ library to Unity, enabling high-speed facial landmark tracking and custom object detection through HOG features and regression tree ensembles.

Dlib FaceLandmark Detector brings the Dlib 19.7 C++ library to Unity, enabling high-speed facial landmark tracking and custom object detection through HOG features and regression tree ensembles.

A unified recording solution for Unity that captures gameplay and UI as GIFs or videos. It supports current mobile operating systems and provides tools for sharing and debugging.

Ultimate Joystick provides a streamlined method for integrating mobile input into Unity projects, utilizing a simplified scripting reference and a custom-designed inspector to ensure consistency across various screen sizes.

World Map Globe Edition 2 provides a comprehensive 3D globe prefab for Unity, featuring offline data for thousands of cities and provinces alongside advanced shader support for mobile and desktop projects.

World Map 2D Edition 2 provides a fully interactive, offline geopolitical framework for Unity, featuring procedural frontiers for over 200 countries and extensive customization via a built-in map editor.

UI Particle Image provides a specialized framework for adding dynamic, multithreaded particle effects directly to the Unity UI canvas. By bypassing the standard Shuriken system, it offers unique controls for attractors, masking, and complex motion modifiers within a single draw call.

True Shadow replaces manually baked textures with a real-time generation system for soft shadows and glows within Unity. It supports complex neumorphic designs and integrates across all major render pipelines.

The Storytelling Splash Effect provides a specialized workflow for Unity’s GUI system, allowing developers to move beyond standard transitions using dissolve textures and animator-controlled curves.

This unified menu generator provides a streamlined workflow for creating game options across all Unity render pipelines. It features modular prefabs, cross-platform input support, and a code-free ScriptableObject-based architecture.

EnhancedScroller provides a solution for handling massive lists within Unity’s UI system by virtualizing data and recycling elements. This approach eliminates the performance overhead of object destruction and garbage collection in data-heavy interfaces.