Author: Karl

Engine Tools
Karl

Twitch Integrator

Twitch Integrator is a twitch integration plugin with ease of use as a priority. With Twitch Integrator, every feature is one node away. That way, you can think more about what you want to do with Twitch and less about how you want to do it. Click here to view

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Abandoned
Karl

The Carnival Environment

Are you ready for a ghost-filled adventure in the horror-themed carnival environment? This package offers top-quality assets, textures, and animations for your amusement park, including a self-rotating carousel prepared with blueprints. The Carnival with 67 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail

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Engine Tools
Karl

Skinned Decal Component

Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way! As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is

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Free Unreal Engine Resources
Karl

Sharur’s Stylized Viking Ruins

68 (111 with variations) high quality modular assets which can be put together to create infinite combination of stylized Viking houses, foundations, caves, mountains, landscapes and whatever it is you wish. Highly customizable materials include edge, object space color, snow, ice, ambient occlusion tint and much more. Create your own stylized

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Free Unreal Engine Resources
Karl

Sharur’s Lost Monastery Ruins

Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely.

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Dungeon
Karl

Sharur’s Gothic Dungeon

This pack contains 124 unique static meshes, a fully modular kit pre-assembled into blueprints, that should work with an unreal grid. Drag and drop blueprint in your level and start messing around with options and control wall type, insets, decorations and lights. Make your own decoration and simply drag and

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