Author: Karl

Animation
Karl

VertExmotion Pro

VertExmotion is a shader based softbody system coupled with a procedural animation system. You can easily animate parts of your mesh like hair, cloths… within Unity editor!No need to add bones for everything! Very fast & easy to use! – Add a single component.– Paint what you want to animate!– Add sensors

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Physics
Karl

Hurricane VR – Physics Interaction Toolkit

HurricaneVR is a complete VR Interaction Framework with a heavy emphasis on quality physics interactions. The Physics Hands are controlled by tuned PD Controllers enabling smooth and responsive hand physics, high quality collision, two handed holding, throwing, and interactions with your physics objects. -All Major Headsets, XR Plugins, Unity versions 2019

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Characters
Karl

Character Editor 4D Megapack

Create amazing human characters for your mobile games with our 4-Directional Character Editor. Create role playing games, arcades, platformers, quests and even strategies! This package offers a complex solution: Sprites + Icons + Inventory System + Code Examples. The Quick Start scene is included to boost integration to your project! Click here to view

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Free Unity Resources
Karl

Sprite Shaders Ultimate

Sprite Shaders Ultimate is a collection of 65 combinable shaders. ✅ Pixel Art Support ✅ Version 6 adds a new feature, which snaps shader effects to the sprite’s pixels. This prevents smooth shader effects from diminishing the crisp pixel art style. Another option is the Smooth Pixel Art effect, which allows Bilinear filter mode on pixel art. Usually you have to use

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Gameplay Features
Karl

Path Tracer Toolkit

Spline toolkit for drawing paths and borders in editor or at runtime, with lots of settings With the help of this toolkit you can manually create paths and borders with splines in the editor or generate them at runtime using point arrays, and customize the visuals according to your needs.

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Gameplay Features
Karl

Open World AI Spawn System

An easy to use spawn system that will save you a lot on performance in open world games. Spawning and despawning are both taken care of by the Blueprints in this project, example AI is also included. A system intended for bigger more open levels that makes it easier to

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Gameplay Features
Karl

Riding System in Blueprints (Multiplayer)

It includes two riding systems. The RM System is to use with root motion animations and the IP System is to use with in-place animations. The both systems have multiplayer support. It’s a complete riding system. It includes two riding systems. The RM System is to use with root motion

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Free Unreal Engine Resources
Karl

Advanced Spline Mesh Analysis Tool

Programmed line model analysis special effects and fast programmed pipeline It provides you with a blueprint for programmatic line interaction analysis. And dynamically generated pipes. Currently mainly used in the visualization industry, it can also be used in other industries. Find a blueprint that you can copy directly into your own project. The

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