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Able Ability System

Able Ability System<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.6 - 5.7</span><span class="asset-version-tag">Asset Version: 3.96</span></div>
Categories Engine Tools

Able Ability System

front page Able Ability System

In-Depth Overview

Able is an engine plugin, crafted in C++, specifically designed for Unreal Engine. It revolutionizes the way creators handle Abilities by allowing them to be constructed from various actions known as Tasks. These Tasks are assembled in the Ability Editor, an intuitive and user-friendly interface that enables quick setup and preview of Abilities. With its multi-threaded and platform-agnostic nature, Able ensures that creators can focus on content creation without worrying about platform support or performance.

Key Features

• Multi-threaded and platform agnostic for seamless content creation.
• Supports UE’s built-in profiler for performance fine-tuning.
• Offers tools for content creators to estimate costs and unit tests to catch data errors early.
• Supports networking with a secure/efficient bandwidth client-server model.
• Utilizes Blueprints for further customization and logic adjustments.
• Extendable API for C++ Engineers to add more Tasks and customize the Ability Editor.

Technical Details

• Written entirely in C++.
• Multicore/Async support for Ability execution, Cooldowns, and various Task specific activities.
• Network supported using a secure client-server model with minimal data transfer.
• Abilities are functional and use small scratchpad structures for efficient memory usage.
• Over 20 various Tasks available to build Abilities.
• 16+ Events/Methods available for Blueprint logic customization.
• Full AI and Animation support.
• Custom Editor – Ability Editor.
• Built-in Testing framework.
• Extendable API.
• Fully documented.


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