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Flex Pool – Actor Pooling System

Flex Pool – Actor Pooling System<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.7</span><span class="asset-version-tag">Asset Version: 1.1.4</span></div>
Categories Gameplay Features

Flex Pool – Actor Pooling System

front page Flex Pool – Actor Pooling System

Overview

Flex Pool is a revolutionary tool designed to enhance the performance of Unreal Engine games. By reusing actors instead of spawning and destroying them repeatedly, Flex Pool ensures smooth gameplay and scalability.

Key Features

  • On-Demand Actor Pooling: Spawn actors only when necessary and reuse them efficiently to reduce performance overhead.
  • Optimized Performance: Minimize memory allocations and CPU usage for improved frame rate stability.
  • Asynchronous Pool Management: Preload pools in the background to prevent frame drops.
  • Full Support for All Actor Types: Compatible with projectiles, NPCs, AI pawns, and more.
  • Blueprint Friendly: Fully accessible through Blueprints for easy integration without coding.
  • Advanced Pool Processors: Customize actor pooling logic with specialized processors.
  • Global Pool Controls: Manage, reset, and track actor pools with runtime commands.

Technical Details

  • Included Formats: FlexPool (Type: Runtime), FlexPoolEditor (Type: Editor)
  • Number of C++ Classes: 16
  • Network Replicated: N/A
  • Supported Development Platforms: Windows (Mac not tested)
  • Supported Target Build Platforms: Windows, (not tested but should be fine with all other platforms)
  • Documentation Link: Documentation
  • Example Project: Example Project

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