Overview
SKG Shooter Framework V2 is designed for Unreal Engine versions 5.3 and above, offering a robust and efficient ballistics system. It pairs perfectly with Terminal Ballistics and does not require C++ knowledge, though a basic understanding of blueprints is recommended.
Key Features
Performance: The framework emphasizes performance, utilizing the push model for replication and worker threads for optimal server performance. It reduces network data with fast array serialization and variable compression.
Multiplayer: The replication system optimizes network data and supports a low NetUpdateFrequency for responsive multiplayer experiences.
Animation: The animation system offloads heavy tasks to worker threads, allowing for parallel processing of multiple pawns’ animation data, resulting in improved performance.
Procedurals: The in-depth procedural system includes full freedom for firearms, a new pose system, and recoil, collision, and movement sway simulations.
Firearm: The firearm component interfaces with attachments and includes a wide range of default attachments and features.
Attachment System: The universal attachment system supports various customizations, including characters and firearms.
Bodycam: Post-process materials allow for easy setup of a bodycam style system.
Technical Details
Features: The framework is written entirely in C++ with components, offering a full procedural animation system, attachment system, custom physical materials, magnified scopes, and more.
Code Modules: Includes modules for animation, attachments, lights, lasers, physical materials, and more.
Blueprints: The example project includes a significant number of blueprints and C++ classes.
Network Replication: Yes, supported on multiple platforms.
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