Overview
MeshBlend brings next generation blending capabilities to Unreal Engine, allowing for the blending of any mesh with any mesh, including landscapes, static meshes, and skeletal meshes.
Key Features
- Controllable blending of meshes without using RVT
- Battle tested and used in real projects from Indie to AAA titles
- Supports a wide range of scenarios and delivers visually pleasing results
- Works with opaque materials, nanite displacement, and POM
- Blends meshes with both meshes and landscape terrain
- Less setup than RVT blend and better performance at scale
- Creates more realistic terrain blending results
Performance and Workflow
MeshBlend balances performance, visual quality, and artist workflow. It runs as a global Post Process shader after scene rendering and before upscale, DoF, and other PP effects.
Compatibility
- Works with opaque materials, nanite, and decals
- Supports TAA, TSR, DLSS, FSR, and other temporal AA solutions
- Seamless integration with Sequencer for best results
- Supports other effects that run after translucency
Technical Details
- Code Modules: MeshBlend, MeshBlendEditor
- Number of Blueprints: 6
- Number of C++ Classes: 14
- Supported Development Platforms: Win64, Mac, Linux
- Supported Target Build Platforms: All
- Latest documentation available at: https://meshblend.lervik.com
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