Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity’s best known optimization tool. Five-star support and updates since 2012.
- * Create Atlases or Texture Arrays for sets of props
- * Find, group, and combine meshes in large and complex scenes
- * Modify prop prefabs to use atlas materials
- * Supports URP, HDRP, Standard pipelines
- * Works with built-in and custom shaders
- * Create atlases for materials that use color tints
- * Supports props with multiple materials
- * Handles tiling textures
- * Combine customize and add props to skinned meshes
- * Create customizable skinned mesh characters
- * Combine skinned meshes with blend shapes
- * UVs, Normals, Tangents automatically adjusted
- * Lightmapping support
- * Mix and match flexible workflow tools
- * Runtime API
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