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Mesh Baker

Mesh Baker<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2019.4.0</span><span class="asset-version-tag">Asset Version: 3.39.0</span></div>
Categories Free Unity Resources

Mesh Baker

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Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.

Unity’s best known optimization tool. Five-star support and updates since 2012.

  • * Create Atlases or Texture Arrays for sets of props
  • * Find, group, and combine meshes in large and complex scenes
  • * Modify prop prefabs to use atlas materials
  • * Supports URP, HDRP, Standard pipelines
  • * Works with built-in and custom shaders
  • * Create atlases for materials that use color tints
  • * Supports props with multiple materials
  • * Handles tiling textures
  • * Combine customize and add props to skinned meshes
  • * Create customizable skinned mesh characters
  • * Combine skinned meshes with blend shapes
  • * UVs, Normals, Tangents automatically adjusted
  • * Lightmapping support
  • * Mix and match flexible workflow tools
  • * Runtime API

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