Flex Partition extends the concept of World Partition to runtime actors. It performs dynamic culling based on a spatial grid, allowing you to register and remove actors during gameplay. Built for open worlds and procedural systems, it keeps only relevant actors active, improving performance and scaling.
Features
- Spatial Grid System: Manages runtime actors dynamically in a 2D/3D grid, controlling their activation through efficient culling.
- Adaptive Loading: Supports multiple streaming points, including the player’s location and custom-defined positions.
- Actor Management: Provides optimized functions for handling actor lifecycle, including spawning, despawning, and relevance-based activation.
- Asynchronous Processing: Distributes operations across multiple frames to prevent performance spikes.
- Runtime Persistence: Automatically preserves actor states during optimization cycles without manual saves.
- Save System: Manual save/load system with customizable slot naming options.
- Multiplayer Ready: Designed to maintain efficiency in both single-player and multiplayer environments.
- Seamless Integration: Works alongside World Partition and Unreal Engine’s built-in systems without conflicts.
- Scalability: Adapts to any world size, ensuring efficiency in large-scale projects with minimal performance impact.
- Debug Visualization: Displays grids and actor distribution for better control.
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