Tile Based Minimap (TBM) lets you:
- create ingame maps of your levels based on prerendered images that are taken in editor and then broken into tiles that are loaded dynamically during gameplay
- render top down images of your levels within the unreal editor, allowing you to use them directly or export them into an image editing software.
- easilly create blips and icons for your objects using data tables & a single function from the provided subsystem (or helper actor components). Multiple widgets can source the blip’s information at once
- easily change the map widgets shape, rotation mode (either fixed or dynamic rotation), zoom, tilt and set optional overridable tile texture path per minimap (different textures for the same grid)
- create multiple grids in the same level so that the system will dynamically switch between them based on the player location (perfect for interiors or varying heights!)
- replicate blips either statically or dynamically thanks to the Blip Replicator component. Client blips have the ability to bind to their client-side source if it exists, or use the replicated values if it does not
- not require to use any actors for the blips. Blip tansform is sourced directly from scene components. Blip/Tile UI calculations can be done directly through the material (for non interactable widgets)
- take an array of locations within the world and draw a route on the grid based on them, similar to how a GPS would create a route for the player to follow
- mark locations on the map, from placing icons and symbols to plotting out entire zones
- use optional material based transformations for both the grids and blips at the cost of interaction, greatly reducing pixel jitter
- set blip scale and opacity based on their distance to the border of the minimap so they can smoothly fade in and out
- easily extend; the whole plugin is exposed to blueprints, allowing you to customize it with the only limit being your imagination!
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