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Stylized Water 2

Stylized Water 2<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2021.3.16</span><span class="asset-version-tag">Asset Version: 1.7.0</span></div>
Categories Shaders

Stylized Water 2

front page Stylized Water 2

Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented

Built on over 8 years of experience developing water rendering, both on the asset store and for commercial projects, ready to take advantage of. This asset targets both basic and intermediate uses of water in games.

🏄🏽‍♀️ Rundown

Rather than being stricly PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All whilst retaining correct dynamic lighting behaviour, and support for Unity’s native lighting features.

This asset is perfect for both beginners and experts alike, and can serve a range of different applications and styles. UX/UI is a core focus, making this straightforward to use. Extensive documentation is available, and regularly improved upon.

💧 Shading features:

  • • Unlit, Simple and Advanced shading modes (spanning low- and high-end graphics)
  • • Deep, shallow and horizon color controls
  • • Intersection foam effect with opaque geometry, based on scene-depth or vertex colors
  • • Adjustable surface foam
  • • GPU-driven, layered wave animations
  • • Animated caustics in shallow water
  • • Translucency rendering from all light types
  • • Flat shading mode (low poly look)
  • • Control over Directional and Point/Spot light reflections.
  • • Separate control over environment reflections
  • • Sparkles based on normal map
  • • Refraction, distorts objects behind the water surface
  • • UV- or world-projected tiling (seamless water)
  • • Vertex color support to control foam, underwater fog and wave height
  • • Transparency mask to hide the water inside objects such as boats
  • • River mode, for directional animations and slope-based foam.
  • • Distance normals (tiling reduction)

⚙️ Technical features:

  • • Clean, accordion-style, material UI with tooltips and notifcations
  • • Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
  • • C# API to read the wave height/normal.
  • • Planar Reflections Renderer component, robustly designed and scalable.
  • • Screen-Space (raytraced) Reflections, implemented as a direct shader effect.
  • • Water Grid component, creates water tiles which can follow a specific transform/camera
  • • Utility to create subdivided plane/circle mesh assets
  • • Custom time and world offset C# API (for network syncronized waves + floating origin systems)

📦 Includes:

  • • Tropical beach demo scene
  • • Several pre-configured water materials
  • • Several foam and normal map textures (original)
  • • Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)

⚡ Performance:

Hand-written, expertly crafted shader, for maximum performance and complete flexibility.

Features can be disabled, making it scalable to use on mobile platforms. Down from a simple colored plane up to a vivid animated lake.

Click here to view the full details of the resource.:URL



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