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Crest Water 4 URP (Ocean, Rivers & Lakes)

Crest Water 4 URP (Ocean, Rivers & Lakes)<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2020.3.48</span><span class="asset-version-tag">Asset Version: 4.22.1</span></div>
Categories Particles & Effects

Crest Water 4 URP (Ocean, Rivers & Lakes)

front page Crest Water 4 URP (Ocean, Rivers & Lakes)

Crest is a class-leading water system authored by professional game developers.

Features

  • Much more…
  • Unity 6 ready including Render Graph & compability mode
  • State-of-the-art LOD system achieving class-leading performance
  • Innovative “equalizer” style wave authoring. Both FFT and Gerstner waves supported
  • Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
  • Innovative “wave spline” technology to give detailed control over water simulation including rivers, lakes and shorelines
  • Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
  • Underwater effect with partial submersion and meniscus
  • Query water displacement using GPU or CPU
  • Unity Server support suitable for authoritative servers (like MMOs)
  • Shifting Origin component provided for large/open worlds
  • Dynamic wave simulation (“ripple simulation“) for dynamic object-water interaction including boat wakes
  • Shallow water – light scattering and wave attenuation
  • Foam simulated from waves and shorelines
  • Apply colour onto ocean surface similar to decals
  • Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
  • Flow to enable horizontal motion of water surface
  • Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
  • Flexible time synchronisation to support networking and cutscene Timelines
  • Surface clipping to carve hulls/caves out of water surface
  • Planar reflections
  • Deferred, Forward, Forward+, Perspective, Orthographic and Stereo (VR/XR) rendering supported
  • Shader Graph nodes for applying underwater to transparent objects
  • Gaia Pro VS integration

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