Unity

Unity

Animations
Karl

Eyes Animator

✍ Animation is procedural and constatly random – no repetitions, it’s only using game object’s rotation. All you need to have are eye sphere models or eye bones in your 3D model. Component have many additional features, one of them can be “Individual” toggles to make movement indiviudal for each

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Packs
Karl

Easy Flying System

Unlock aerial fun with our lightweight Physics-Based Air Controller for Unity. Perfect for arcade games and rapid prototypes. Includes drone, spaceship and helicopter model. Elevate your projects now! 🚁🚀✈️ Introducing our Physics-Based Air Controller Asset Pack 🚁🚀✈️ The key to dynamic, arcade-style gaming in Unity! Craft thrilling experiences with customizable controls and

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Environments
Karl

NeuroFractals Pack

These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects. Average vertex count 30-40k per model.These models can be used with native unity particle system to create endless

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Modeling
Karl

Dynamic Mesh Cutter

Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes. Highlights:– Using multithreading to asynchronously cut meshes without blocking the main thread.– Separating meshes into multiple disjoint meshes , not just a “left” and “right” side.– Cutting skinned mesh renderers including animated meshes while respecting boneweights.– Optional settings

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