Join thousands of developers who trust Simple Waypoint System to bring their projects to life. This powerful yet easy-to-use tool allows you to create any kind of movement path directly in the editor, then tell your game objects and characters to follow it with robust, ready-to-use scripts.
Stop coding path-following logic from scratch. Start creating dynamic and lively worlds today!
Why Choose Simple Waypoint System?
- Intuitive Visual Workflow:
Create and modify paths visually, right in the scene view. There’s no need to write complex code for basic setup. This artist- and designer-friendly workflow saves you hours of development time. - Powerful & Versatile Movement:
This is more than just straight lines. You can create linear, curved, bezier, and even NavMesh-based paths. Control movement with various loop types (loop, ping-pong, once), set delays, reverse direction, and much more. - Extensible & Performance-Focused:
Go beyond simple movement. Trigger your own methods at any waypoint using UnityEvents—perfect for opening doors, playing sounds, or starting cutscenes. The system leverages the power of DOTween (full library included) for highly performant and buttery-smooth tweening.
Full Feature Set
✅ Flexible Path Types: Create Linear, Curved, Bezier, and NavMesh paths.
✅ Ready-to-Use Movement Scripts: Includes scripts with various loop types, delays, and reverse options.
✅ Smooth Tweening: All tween movement is powered by the popular and efficient DOTween library (included).
✅ Smart Agent Movement: Natively supports Unity’s NavMesh for intelligent pathfinding.
✅ Powerful Event System: Call your own custom methods at waypoints with built-in UnityEvents.
✅ Full Orientation Control: Orient objects to the path direction or to specific waypoint rotations.
✅ Animator Integration: Includes support for Mecanim Animator Controllers to trigger animation states.
✅ Well-Documented & Easy to Learn: Comes with quick-start guides and fully documented code.
10+ Example Scenes Included
Explore a wide range of examples to learn every feature and get started in minutes:
⭐ Spline paths, Bezier paths, NavMesh paths
⭐ Advanced samples for Events & Waypoint Rotation
⭐ Player Input, Camera Input, and Rapid Input examples
⭐ A full demonstration of the Runtime API
Sample Assets by Unity Technologies.
In summary, whether you’re a beginner needing a simple patrol script or an expert looking for a robust and extensible path system, Simple Waypoint System is the proven, time-saving solution for you. Get it today and accelerate your development
Procedural Leaning Animator
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