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Animation
Karl

Legs Animator

Multi Purpose Leg IK Animating Plugin for any type of 3D character. ⚡ Solve all of your leg animating problems with Legs Animator! Legs Animator is component which provides a lot of features for characters with legs… so for almost all kinds of creatures. ⭐ List of features: ✍ This component will NOT generate

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Physics
Karl

Obi Rope

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support). With Obi Rope you can create ropes and rods in a

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Animation
Karl

Look Animator

Look Animator is component which animates procedurally head and neck/spine bones to simulate real behaviour of body for looking at choosed position or object. ☄️ This animator will bring much more life into your characters and creatures! Giving more impression that they’re real! Easy to setup, easy to controll, easy to

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Modeling
Karl

Runtime Asset Database

Runtime Asset Database simplifies runtime save/load implementation in Unity, replicating Unity Editor’s prefab concepts for runtime asset management. Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab

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Free Unity Resources
Karl

Optimizers

✍ Before Buy: This package is not baking scene models. If your project use tones of objects in single small area then this package will not give you desired boost in performance. (current version is supporting optimization only with one rendering camera in the same time) ⚡ Cull, deactivate or activate, adjust

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Animation
Karl

Spinal Animator

Description ⚡ ANIMATORS HATE HIM! FImpossible Creations discovered revolutionary new algorithm to create spine chain animations for animals and creatures without any effort! ☄️ Spinal Animator is component which animates your skeleton’s spine bones accordingly to movement without loosing any keyframed animation motion. It’s simulating real animal-like spine movement without any need of

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