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Multiplayer World Origin Rebase Tool

Multiplayer World Origin Rebase Tool<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Categories Automations

Multiplayer World Origin Rebase Tool

front page Multiplayer World Origin Rebase Tool

This project is focused on a grid tool that reposition the origin of the world individually for each player.

This grid generator is a algorithm that spawns several grids in the editor next to each other in the 3 vectors X, Y and Z. The grid size is equal to the maximum size of a landscape. The number of actors is temporarily stored in the grid generator variables and can be infinite.

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