"cba81eac4e6c1419"{"id":"1000514","slug":"hand-to-hand-finishers-volume-1","title":"Hand to Hand finishers Volume 1","category":"Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Combat","accent":"cyan","visual":"mech","summary":"Hand to Hand finishers Volume 1 provides 25+ Unreal Mannequin animations, including paired combat finishers, individual attacks, and idles for melee projects.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Hand to Hand finishers Volume 1","src":"/wp-content/uploads/published/2026/07/d8344be05cc2-b9229e40-187d-4503-8792-f555f16bb160-92c7205df8.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/4cc8127d263a-beb23cb2-fbf3-4803-bb63-0441ad24e2f0-cc7ed01c55.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/5fa0833e59f5-474cf420-1f13-4e11-89fc-618816de316a-410d3572c1.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/cfe7b9aa41c9-125930d3-d514-42a7-b0ec-3bf8447414c6-ab92fbf2b4.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/fd035791721d-7efdbc80-62e8-49d6-b54f-c070c3635ebc-e9ffcdb8ab.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/ddcb8e216c8f-92fe80be-a006-41d6-8769-48fdba257060-6409b72b34.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/87608d9b2d68-08d14109-c871-4497-a973-d101774e3e59-88f4e52f9d.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/5751f7e33496-a705187e-d83d-4086-a05d-eb70c69f296a-abe39757e2.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/7c765d6e5f53-48ef057b-b149-4cf6-b3a1-844fabafe963-6af8a468a5.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/6b87a7fe9d28-ffeb5206-6ef2-4ca4-9d5b-0738da88de0d-c452d9f255.webp","alt":"Hand to Hand finishers Volume 1"},{"src":"/wp-content/uploads/published/2026/07/7efaf7c6b9a6-2afbec0e-91e8-44bb-b451-e99d0dc670d3-460f6ec50c.webp","alt":"Hand to Hand finishers Volume 1"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eWhen building a close-quarters brawler or martial arts experience, syncing attacker and victim movements during finishing blows is one of the most time-consuming animation tasks. \u003cstrong\u003eHand to Hand finishers Volume 1\u003c/strong\u003e Addresses this directly by providing hand-crafted paired animations that take the guesswork out of aligning two characters during high-impact strikes.\u003c/p\u003e \u003ch2\u003eBuilding paired combat sequences on the Unreal Mannequin\u003c/h2\u003e \u003cp\u003eThe core offering of this package centers on paired finisher animations. It includes 12 paired finisher sequence animations, split evenly with 6 intended for the attacker and 6 intended for the receiving victim. This split allows developers to trigger corresponding animation montages on two separate characters, keeping the visual exchange locked in sync without relying on complex procedural alignment systems.\u003c/p\u003e \u003cp\u003eAn update introduced an additional paired finisher: the back fist spin hook kick. This addition brings another layer of flair to the library, offering a dynamic striking combination where one attacker executes a spinning back fist followed by a hook kick against a single victim. This sequence alone demonstrates the type of multi-hit martial arts choreography the pack contributes to a project.\u003c/p\u003e \u003ch3\u003eRoot motion adjustments in version 1.1\u003c/h3\u003e \u003cp\u003eReleased on August 26, 2020, the version 1.1 update refined the movement behavior of the animations. The creator animated the \u003ccode\u003eIk_foot_root\u003c/code\u003e And \u003ccode\u003eIk_hand_root\u003c/code\u003e To follow the root bone. This is a crucial implementation detail for developers relying on root motion to drive character translation during combat. By making the inverse kinematics roots follow the primary root bone, the animations maintain better spatial cohesion, ensuring that hands and feet track properly during sweeping combat maneuvers and throws.\u003c/p\u003e \u003ch2\u003eExpanding the move set with individual attacks and reactions\u003c/h2\u003e \u003cp\u003eBeyond the paired finishers, the pack supplies 8 standard hand-to-hand attack animations. These individual strikes can be used to build standard combat combos or string together basic offense before a player triggers a finishing move.\u003c/p\u003e \u003cp\u003eCombat requires convincing feedback on the receiving end as well. The asset includes 2 hit reaction animations for characters taking damage during a fight, alongside 1 knocked down animation. To transition characters smoothly into and out of combat stances, 2 standing idle animations are provided. In total, the pack contains 25 animations, with the 2 additional sequences bringing the total to over 27 individual clips.\u003c/p\u003e \u003ch3\u003eSetting up the environment and testing animations\u003c/h3\u003e \u003cp\u003eFor developers implementing these moves into their projects, a test level is included. This provides an immediate sandbox to review the timing, spacing, and impact of the paired finishers and individual attacks before integrating them into a full game environment.\u003c/p\u003e \u003cp\u003eIt is important to note what the pack does not provide. This is strictly an animation asset pack. Gameplay blueprints are not included, meaning developers will need to build their own logic systems to trigger montages, handle damage events, and sync the attacker and victim states during paired sequences. The character models shown in promotional materials and videos are also excluded, requiring users to apply the animations to their own character rigs.\u003c/p\u003e \u003ch2\u003eProject fit for melee and martial arts games\u003c/h2\u003e \u003cp\u003eAnimated with the Unreal Mannequin skeleton, the pack integrates natively with existing Unreal Engine character setups. The library serves projects focused on traditional fighting or brawler mechanics where brutal hand-to-hand encounters are central to the gameplay loop.\u003c/p\u003e \u003cp\u003eDevelopers building action games focused on melee combat, martial arts, or brawler mechanics will find the most value here. The package provides the complex synchronization of paired finishers out of the box, freeing up development time that would otherwise be spent manually keyframing character interactions for high-impact blows.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/melee-weapon-stealth-finishers/\" title=\"Melee Weapon Stealth Finishers\"\u003eMelee Weapon Stealth Finishers\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/wrestler-finishers-volume-1/\" title=\"Wrestler Finishers Volume 1\"\u003eWrestler Finishers Volume 1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/brutal-finishers-hand-and-knife/\" title=\"Brutal Finishers - Hand and Knife\"\u003eBrutal Finishers - Hand and Knife\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/one-hand-sword-attacks-and-finishers/\" title=\"One Hand Sword Attacks And Finishers\"\u003eOne Hand Sword Attacks And Finishers\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/rogue-volume-2/\" title=\"Rogue Volume 2\"\u003eRogue Volume 2\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4091,"navigation":{"current":2462,"total":2464,"previous":{"id":"1000513","slug":"gothic-interior-megapack","title":"Gothic Interior Megapack","category":"Dungeon","platform":"Unreal Engine","updatedAt":"2026-07-13"},"next":{"id":"1000515","slug":"soviet-post-soviet-abandoned-world","title":"Soviet/Post Soviet Abandoned World.","category":"Apocalyptic / Post-apocalyptic","platform":"Unreal Engine","updatedAt":"2026-07-14"}},"relatedResources":[{"id":"5548","slug":"brutal-finishers-hand-and-knife","title":"Brutal Finishers - Hand and Knife","category":"Combat","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.25","tag":"Combat","accent":"rose","visual":"animation","summary":"Enhance your game's combat with this library of 60 brutal finishing moves and paired attacks. Perfect for realistic hand-to-hand and knife fighting scenes.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Brutal Finishers - Hand and Knife","src":"https://3dcghub.com/wp-content/uploads/2026/02/c966b20c-2739-4c2a-929e-9c17b247c5d6.webp"},"hasDownloadLink":true},{"id":"5812","slug":"melee-weapon-stealth-finishers","title":"Melee Weapon Stealth Finishers","category":"Combat","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.24","tag":"Combat","accent":"cyan","visual":"animation","summary":"Boost your game's realism with 31 hand-crafted melee weapon stealth finishers. This animation pack includes paired finishers for attackers and victims.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Melee Weapon Stealth Finishers","src":"https://3dcghub.com/wp-content/uploads/2026/02/eb3b7236-edc8-4c15-8f2e-35dbe9d0d0ac.webp"},"hasDownloadLink":true},{"id":"5820","slug":"one-hand-sword-attacks-and-finishers","title":"One Hand Sword Attacks And Finishers","category":"Combat","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.24","tag":"Combat","accent":"violet","visual":"animation","summary":"Boost your game's combat with 67 professional sword animations. Includes paired finishers, locomotion, and mirrored versions for left-handed fighters.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"One Hand Sword Attacks And Finishers","src":"https://3dcghub.com/wp-content/uploads/2026/02/8897ea47-8aa5-4c88-b6fb-d1bf4ac7acf1.webp"},"hasDownloadLink":true}]}
Combat
Hand to Hand finishers Volume 1
Hand to Hand finishers Volume 1 provides 25+ Unreal Mannequin animations, including paired combat finishers, individual attacks, and idles for melee projects.
When building a close-quarters brawler or martial arts experience, syncing attacker and victim movements during finishing blows is one of the most time-consuming animation tasks. Hand to Hand finishers Volume 1 Addresses this directly by providing hand-crafted paired animations that take the guesswork out of aligning two characters during high-impact strikes.
Building paired combat sequences on the Unreal Mannequin
The core offering of this package centers on paired finisher animations. It includes 12 paired finisher sequence animations, split evenly with 6 intended for the attacker and 6 intended for the receiving victim. This split allows developers to trigger corresponding animation montages on two separate characters, keeping the visual exchange locked in sync without relying on complex procedural alignment systems.
An update introduced an additional paired finisher: the back fist spin hook kick. This addition brings another layer of flair to the library, offering a dynamic striking combination where one attacker executes a spinning back fist followed by a hook kick against a single victim. This sequence alone demonstrates the type of multi-hit martial arts choreography the pack contributes to a project.
Root motion adjustments in version 1.1
Released on August 26, 2020, the version 1.1 update refined the movement behavior of the animations. The creator animated the Ik_foot_root And Ik_hand_root To follow the root bone. This is a crucial implementation detail for developers relying on root motion to drive character translation during combat. By making the inverse kinematics roots follow the primary root bone, the animations maintain better spatial cohesion, ensuring that hands and feet track properly during sweeping combat maneuvers and throws.
Expanding the move set with individual attacks and reactions
Beyond the paired finishers, the pack supplies 8 standard hand-to-hand attack animations. These individual strikes can be used to build standard combat combos or string together basic offense before a player triggers a finishing move.
Combat requires convincing feedback on the receiving end as well. The asset includes 2 hit reaction animations for characters taking damage during a fight, alongside 1 knocked down animation. To transition characters smoothly into and out of combat stances, 2 standing idle animations are provided. In total, the pack contains 25 animations, with the 2 additional sequences bringing the total to over 27 individual clips.
Setting up the environment and testing animations
For developers implementing these moves into their projects, a test level is included. This provides an immediate sandbox to review the timing, spacing, and impact of the paired finishers and individual attacks before integrating them into a full game environment.
It is important to note what the pack does not provide. This is strictly an animation asset pack. Gameplay blueprints are not included, meaning developers will need to build their own logic systems to trigger montages, handle damage events, and sync the attacker and victim states during paired sequences. The character models shown in promotional materials and videos are also excluded, requiring users to apply the animations to their own character rigs.
Project fit for melee and martial arts games
Animated with the Unreal Mannequin skeleton, the pack integrates natively with existing Unreal Engine character setups. The library serves projects focused on traditional fighting or brawler mechanics where brutal hand-to-hand encounters are central to the gameplay loop.
Developers building action games focused on melee combat, martial arts, or brawler mechanics will find the most value here. The package provides the complex synchronization of paired finishers out of the box, freeing up development time that would otherwise be spent manually keyframing character interactions for high-impact blows.