"a19e0535960bd083"{"id":"1002044","slug":"ground-mix-vol-22-hand-painted-textures","title":"Ground Mix Vol.22 - Hand Painted Textures","category":"Variety","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Variety","accent":"blue","visual":"luts","summary":"Five tileable hand-painted ground textures featuring snow, aquatic, and fantasy surfaces with full PBR map sets in 2048px TGA format.","platform":"Unreal Engine","publishedAt":"2026-10-26T14:36:30.033Z","updatedAt":"2026-10-26T14:36:30.033Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Ground Mix Vol.22 - Hand Painted Textures","src":"/wp-content/uploads/published/2026/10/4f63ad75fa84-897c2762-04a1-46bb-998c-d8783474c492-41535dadfe.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"variety","name":"Variety"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/4d7d90aa1ef8-e977b848-2f06-45d0-a7f3-51e59aa3990f-b442703c29.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/86abb2dd8121-f0fa2b35-846d-48a8-91ff-c23f8daa2e81-c5e3f9811f.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/5a1c40a0340a-8180a015-3a53-43fc-9885-eeff9db99aa9-97870b08a3.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/77059fe2288d-096c666d-cb25-475c-ac86-56659b38d2f7-dfb3864206.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/82aac380c298-508934c6-903a-4af6-8486-74bf9e666bfc-c8a56eb0c3.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/2073925437e0-abca50e7-46ec-4234-97fd-72b86b56c122-242dd454d7.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/8839d958f197-cad66734-a8a1-4814-a29a-f0d28a273c32-d36ae8d6e4.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/47cf875f5ca3-a08b54a1-1ff2-4f6f-9052-f3feb19de89d-4ef1faf548.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/be9ad417e0fc-900eebc5-019b-45d4-8ef4-d4453f9df8b3-91b6e0b7ac.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"},{"src":"/wp-content/uploads/published/2026/10/5a283663b2fa-ec522c67-8894-44c0-b864-cd63cfdf2cda-321ebe6ecb.webp","alt":"Ground Mix Vol.22 - Hand Painted Textures"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eGround Mix Vol.22 - Hand Painted Textures provides five distinct hand-painted surface materials structured for environment art pipelines. Each unique texture in the set comes equipped with a complete set of physically based rendering maps: Base Color, Normal, Roughness, Height, and Ambient Occlusion. Supplied in uncompressed TGA format at 2048px by 2048px, the assets are built to tile seamlessly across terrain meshes and modular floor geometry while maintaining clarity if downsampled to lower resolutions like 512px by 512px for constrained hardware.\u003c/p\u003e \u003ch2\u003eFive Unique Hand Painted Textures and Full Map Channels\u003c/h2\u003e\n\u003cp\u003eStylized texturing often presents a choice between flat diffuse-only painting and modern material illumination. This set bridges that gap by pairing distinct hand-painted visual styling with the standard technical map channels expected by current real-time game engines. The package supplies five dedicated textures, each isolated into separate rendering data layers:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eBase Color:\u003c/strong\u003e Contains the hand-painted diffuse information, values, painted highlights, and color palette shifts without baked-in directional light calculations.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eNormal:\u003c/strong\u003e Translates surface topology and stylized edges into tangent space vectors, allowing scene lights to register sculpted planes and dynamic directional highlights.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRoughness:\u003c/strong\u003e Controls microfacet reflectivity across the surface, defining where moisture, ice, or dry ground scatters incident light.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eHeight:\u003c/strong\u003e Delivers grayscale elevation values suitable for parallax occlusion mapping, displacement shaders, or blend-mask generation inside terrain layers.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAmbient Occlusion:\u003c/strong\u003e Accentuates contact shadows within crevices, cracks, and structural recesses, preventing ground details from appearing washed out under ambient or indirect lighting.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eBy providing the complete five-channel breakdown beyond one color map, each material behaves predictably beneath point lights, spot lights, and environmental cubemaps without losing its illustrated illustrative identity.\u003c/p\u003e \u003ch2\u003eResolution Scalability and TGA Format Specifications\u003c/h2\u003e\n\u003cp\u003eEvery map in Ground Mix Vol.22 is authored natively at 2048px by 2048px in TGA format. Truevision TGA files offer uncompressed, lossless raster data that prevents artifacting in delicate gradients, sharp normal boundaries, and clean height map gradations. Because compression is not baked into the source files, artists can import the raw data directly into engine texture compressors and configure platform-specific compression formats like BC7, ASTC, or DXT on a per-platform basis.\u003c/p\u003e\n\u003cp\u003eWhile authored at 2K resolution for high-definition displays and desktop rendering targets, the textures are specifically prepared to scale down cleanly to 512px by 512px without significant degradation of readability. Hand-painted brushwork with deliberate, distinct shapes preserves silhouette clarity better than photo-derived noise when downscaled. Consequently, the set can transition into lightweight memory footprints for performance-critical projects without producing muddy or illegible terrain surfaces.\u003c/p\u003e \u003ch2\u003eTillable Patterns for Snow, Frozen Floors, and Aquatic Terrain\u003c/h2\u003e\n\u003cp\u003eThe thematic range within Ground Mix Vol.22 touches on environmental biomes characterized by snow, frozen crusts, fluid surfaces, and fantasy floors. The included textures are tillable, meaning their border edges match up seamlessly on both the X and Y axes. This seamless alignment enables clean coverage across expansive landscape surfaces, world-grid coordinates, and modular floor panels without visible seam breaks or tiling artifacts.\u003c/p\u003e\n\u003cp\u003eThe visual motifs emphasize frozen and fluid natural settings, including white snow surfaces, snowflake-accented ground, water banks, and aquatic fantasy terrain. Because the hand-painted strokes remain consistent across all five unique textures, artists can blend them together across vertex-painted meshes or multi-layer landscape shaders to represent transitions from dry, packed terrain to icy crusts or fluid-adjacent shorelines.\u003c/p\u003e \u003ch2\u003ePBR and Mobile Pipeline Compatibility\u003c/h2\u003e\n\u003cp\u003eThe asset structure is configured simultaneously for modern physically based rendering pipelines and lightweight mobile production. In high-end deferred or forward desktop renderers, the inclusion of dedicated Roughness, Normal, and Height channels allows these stylized surfaces to respond naturally to physical lighting changes, dynamic weather passes, and post-processing volumes. Highlights react accurately to sun angles across the sculpted terrain ridges, while ambient occlusion anchors the crevices against excessive sky light.\u003c/p\u003e\n\u003cp\u003eFor mobile development, rendering requirements often mandate low draw calls, small texture sizes, and simplified unlit or simple-lit shaders. Because the Base Color maps incorporate rich hand-painted values directly, mobile titles can bypass the Roughness, Normal, and Height passes altogether, relying purely on the Base Color map in an unlit or basic diffuse shader. When memory budgets require strict limits, reducing the 2048px TGA files down to 512px preserves the fundamental artistic details while fitting into minimal video memory overhead.\u003c/p\u003e \u003ch2\u003eGround Mix Vol.22 Within the Broader Texture Collections\u003c/h2\u003e\n\u003cp\u003eGround Mix Vol.22 represents a targeted subset from Mega Bundle Part 1 - 300+ Hand Painted Textures. The underlying art style, asset specifications, and map conventions match those found throughout the developer's extensive texture ecosystem, which includes:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eMega Bundle Part 1 - 300+ Hand Painted Textures\u003c/li\u003e\n\u003cli\u003eMega Bundle Part 2 - 300+ Ultimate Texture Collection\u003c/li\u003e\n\u003cli\u003eMega Bundle Part 3 - 325+ Stylized Textures\u003c/li\u003e\n\u003cli\u003eMega Bundle Part 4 - 350+ Stylized Textures\u003c/li\u003e\n\u003cli\u003eMega Bundle Part 5 - 350+ Stylized Textures (and related 430+ Stylized Textures compilation)\u003c/li\u003e\n\u003cli\u003eSuper Texture Collection (600+ textures) - Stylized Textures\u003c/li\u003e\n\u003cli\u003eExtreme Texture Collection (925+ textures) - Stylized Textures\u003c/li\u003e\n\u003cli\u003e1200+ Stylized Textures - Megapack\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eBecause these packs adhere to the same structural criteria—square tillable dimensions, hand-painted stylized treatments, and matching multi-channel map exports—Ground Mix Vol.22 can be integrated directly alongside assets from the wider collection series to populate cohesive stylized worlds across diverse regional biomes.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ground-vol-48-hand-painted-textures/\" title=\"Ground Vol.48 - Hand Painted Textures\"\u003eGround Vol.48 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/tiles-vol-54-hand-painted-textures/\" title=\"Tiles Vol.54 - Hand Painted Textures\"\u003eTiles Vol.54 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/surface-vol-57-hand-painted-textures/\" title=\"Surface Vol.57 - Hand Painted Textures\"\u003eSurface Vol.57 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sand-vol-40-hand-painted-textures/\" title=\"Sand Vol.40 - Hand Painted Textures\"\u003eSand Vol.40 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/grass-vol-21-hand-painted-textures/\" title=\"Grass Vol.21 - Hand Painted Textures\"\u003eGrass Vol.21 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6414,"navigation":{"current":47,"total":4026,"previous":{"id":"1002045","slug":"hacking-security-access","title":"HACKING SECURITY ACCESS","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-10-26T14:42:40.685Z"},"next":{"id":"1002043","slug":"greatsword-animset","title":"GreatSword Animset","category":"Combat","platform":"Unreal Engine","updatedAt":"2026-10-26T14:31:19.433Z"}},"relatedResources":[{"id":"13156","slug":"ground-vol-48-hand-painted-textures","title":"Ground Vol.48 - Hand Painted Textures","category":"Variety","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.0","tag":"Variety","accent":"blue","visual":"luts","summary":"Enhance your game environments with Ground Vol.48 - Hand Painted Textures. This collection offers five unique, tillable surfaces designed for stylized fantasy landscapes and mobile-ready projects.","platform":"Unreal Engine","publishedAt":"2026-03-10T16:09:41.000Z","updatedAt":"2026-04-19T15:46:31.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Ground Vol.48 - Hand Painted Textures","src":"https://3dcghub.com/wp-content/uploads/2026/03/bf7f5d1a-b507-4cf3-bc05-edbef6e25004.webp"},"hasDownloadLink":true,"downloads":1},{"id":"13320","slug":"tiles-vol-54-hand-painted-textures","title":"Tiles Vol.54 - Hand Painted Textures","category":"Variety","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.24","tag":"Variety","accent":"blue","visual":"luts","summary":"Enhance your game environments with Tiles Vol.54 - Hand Painted Textures. This collection features five unique, tillable textures designed for mobile and PBR workflows, perfect for fantasy and low-poly projects.","platform":"Unreal Engine","publishedAt":"2026-03-10T16:46:44.000Z","updatedAt":"2026-04-19T15:46:29.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Tiles Vol.54 - Hand Painted Textures","src":"https://3dcghub.com/wp-content/uploads/2026/03/97d7336b-11e0-4a20-a219-11cb77265e06.webp"},"hasDownloadLink":true,"downloads":1},{"id":"13304","slug":"surface-vol-57-hand-painted-textures","title":"Surface Vol.57 - Hand Painted Textures","category":"Variety","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.24","tag":"Variety","accent":"blue","visual":"luts","summary":"Surface Vol.57 - Hand Painted Textures is a professional set of five unique, tillable assets designed for stylized and mobile-friendly environments. These TGA-format textures include full PBR maps and are optimized for various resolutions.","platform":"Unreal Engine","publishedAt":"2026-03-10T16:46:33.000Z","updatedAt":"2026-04-19T15:46:29.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Surface Vol.57 - Hand Painted Textures","src":"https://3dcghub.com/wp-content/uploads/2026/03/7f581afc-87d5-477a-be23-08292ddd7e85.webp"},"hasDownloadLink":true,"downloads":0}]}
Variety
Ground Mix Vol.22 - Hand Painted Textures
Five tileable hand-painted ground textures featuring snow, aquatic, and fantasy surfaces with full PBR map sets in 2048px TGA format.
Category:Unreal Engine,VarietyPlatform: Unreal EngineEngine Version: 4.26+,5.0+Published: Oct 26, 2026
Variety
Resource overview
Ground Mix Vol.22 - Hand Painted Textures provides five distinct hand-painted surface materials structured for environment art pipelines. Each unique texture in the set comes equipped with a complete set of physically based rendering maps: Base Color, Normal, Roughness, Height, and Ambient Occlusion. Supplied in uncompressed TGA format at 2048px by 2048px, the assets are built to tile seamlessly across terrain meshes and modular floor geometry while maintaining clarity if downsampled to lower resolutions like 512px by 512px for constrained hardware.
Five Unique Hand Painted Textures and Full Map Channels
Stylized texturing often presents a choice between flat diffuse-only painting and modern material illumination. This set bridges that gap by pairing distinct hand-painted visual styling with the standard technical map channels expected by current real-time game engines. The package supplies five dedicated textures, each isolated into separate rendering data layers:
Base Color: Contains the hand-painted diffuse information, values, painted highlights, and color palette shifts without baked-in directional light calculations.
Normal: Translates surface topology and stylized edges into tangent space vectors, allowing scene lights to register sculpted planes and dynamic directional highlights.
Roughness: Controls microfacet reflectivity across the surface, defining where moisture, ice, or dry ground scatters incident light.
Height: Delivers grayscale elevation values suitable for parallax occlusion mapping, displacement shaders, or blend-mask generation inside terrain layers.
Ambient Occlusion: Accentuates contact shadows within crevices, cracks, and structural recesses, preventing ground details from appearing washed out under ambient or indirect lighting.
By providing the complete five-channel breakdown beyond one color map, each material behaves predictably beneath point lights, spot lights, and environmental cubemaps without losing its illustrated illustrative identity.
Resolution Scalability and TGA Format Specifications
Every map in Ground Mix Vol.22 is authored natively at 2048px by 2048px in TGA format. Truevision TGA files offer uncompressed, lossless raster data that prevents artifacting in delicate gradients, sharp normal boundaries, and clean height map gradations. Because compression is not baked into the source files, artists can import the raw data directly into engine texture compressors and configure platform-specific compression formats like BC7, ASTC, or DXT on a per-platform basis.
While authored at 2K resolution for high-definition displays and desktop rendering targets, the textures are specifically prepared to scale down cleanly to 512px by 512px without significant degradation of readability. Hand-painted brushwork with deliberate, distinct shapes preserves silhouette clarity better than photo-derived noise when downscaled. Consequently, the set can transition into lightweight memory footprints for performance-critical projects without producing muddy or illegible terrain surfaces.
Tillable Patterns for Snow, Frozen Floors, and Aquatic Terrain
The thematic range within Ground Mix Vol.22 touches on environmental biomes characterized by snow, frozen crusts, fluid surfaces, and fantasy floors. The included textures are tillable, meaning their border edges match up seamlessly on both the X and Y axes. This seamless alignment enables clean coverage across expansive landscape surfaces, world-grid coordinates, and modular floor panels without visible seam breaks or tiling artifacts.
The visual motifs emphasize frozen and fluid natural settings, including white snow surfaces, snowflake-accented ground, water banks, and aquatic fantasy terrain. Because the hand-painted strokes remain consistent across all five unique textures, artists can blend them together across vertex-painted meshes or multi-layer landscape shaders to represent transitions from dry, packed terrain to icy crusts or fluid-adjacent shorelines.
PBR and Mobile Pipeline Compatibility
The asset structure is configured simultaneously for modern physically based rendering pipelines and lightweight mobile production. In high-end deferred or forward desktop renderers, the inclusion of dedicated Roughness, Normal, and Height channels allows these stylized surfaces to respond naturally to physical lighting changes, dynamic weather passes, and post-processing volumes. Highlights react accurately to sun angles across the sculpted terrain ridges, while ambient occlusion anchors the crevices against excessive sky light.
For mobile development, rendering requirements often mandate low draw calls, small texture sizes, and simplified unlit or simple-lit shaders. Because the Base Color maps incorporate rich hand-painted values directly, mobile titles can bypass the Roughness, Normal, and Height passes altogether, relying purely on the Base Color map in an unlit or basic diffuse shader. When memory budgets require strict limits, reducing the 2048px TGA files down to 512px preserves the fundamental artistic details while fitting into minimal video memory overhead.
Ground Mix Vol.22 Within the Broader Texture Collections
Ground Mix Vol.22 represents a targeted subset from Mega Bundle Part 1 - 300+ Hand Painted Textures. The underlying art style, asset specifications, and map conventions match those found throughout the developer's extensive texture ecosystem, which includes:
Mega Bundle Part 1 - 300+ Hand Painted Textures
Mega Bundle Part 2 - 300+ Ultimate Texture Collection
Mega Bundle Part 3 - 325+ Stylized Textures
Mega Bundle Part 4 - 350+ Stylized Textures
Mega Bundle Part 5 - 350+ Stylized Textures (and related 430+ Stylized Textures compilation)
Super Texture Collection (600+ textures) - Stylized Textures
Because these packs adhere to the same structural criteria—square tillable dimensions, hand-painted stylized treatments, and matching multi-channel map exports—Ground Mix Vol.22 can be integrated directly alongside assets from the wider collection series to populate cohesive stylized worlds across diverse regional biomes.