"322fe79650c29655"{"id":"2419","slug":"fish-a-i-fish-school-system-v2","title":"Fish A.I - Fish School System V2","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.25","tag":"Characters","accent":"rose","visual":"character","summary":"Enhance your Unreal Engine projects with Fish School System V2. Use Niagara AI for optimized, high-performance fish schools with smart avoidance and custom beha","platform":"Unreal Engine","publishedAt":"2026-02-07T09:45:03.000Z","updatedAt":"2026-04-19T15:58:02.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine"],"featuredImage":{"alt":"Fish A.I - Fish School System V2","src":"https://3dcghub.com/wp-content/uploads/2026/02/0b459325-d208-4f41-9e67-3dca98335a59.webp"},"hasDownloadLink":true,"pageviews":3,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/02/67333fa26546_8b19fbf3-796b-4476-9197-3d75a6bde9d9.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/b12bec9772c2_16ab298c-4ecc-4c60-b484-df595fad2c6e.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/7f2c4c464c06_b44f5beb-c27b-443e-bbd4-1af17ef1d44e.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/3a8db39a28c4_8da69176-e85c-4339-9667-93198c8263bd.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/f9e75f0e45d8_a2a61f92-e043-4fbc-8f98-f48634732d13.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/3b32e1bb5599_e06f1ca6-a8bb-468a-9fe1-521f9299fa38.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/72c022b8fc5e_4ca2c02e-dff4-4509-ae59-ec4f1d1aea9d.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/c0e576296c2e_441e02f1-ca98-40dc-b152-1bd4bb28a8d0.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/aecde1949b18_041a158f-716a-45f1-9339-b5ffdb3a4a09.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/642e1625f882_7ed2a5c1-a6ad-4360-a17f-c830f703ee89.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/40428ae5f08d_95f8731d-0527-4100-ae5f-d37970ed8bec.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/b2066dcba1d9_b4061cb4-0cfb-4e77-b7b9-69b34e22c1aa.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/0f3c4a52b2d0_009362da-48d6-48f8-921b-4f7efcfd39d6.webp","alt":"Fish A.I - Fish School System V2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/02/5577106e506f_a7520e3a-c344-4781-8ec1-3668cc203b98.webp","alt":"Fish A.I - Fish School System V2"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Fish A.I - Fish School System V2.zip","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eNext-Generation Aquatic AI for Unreal Engine\u003c/h2\u003e\u003cp\u003ePopulating digital oceans requires a perfect balance between visual fidelity and performance. Consequently, the Fish School System V2 has been rebuilt from the ground up to meet these demands. By moving away from older spline-based methods, it now fully utilizes the power of Unreal Engine’s Niagara particle system. This transition allows for a significant leap in efficiency and realism.\u003c/p\u003e\u003cp\u003eIn fact, developers can expect up to a 10x performance increase compared to previous versions. Therefore, you can now render thousands of individual fish simultaneously without sacrificing your frame rate. This makes it an essential tool for creators building vast underwater worlds or cinematic maritime scenes.\u003c/p\u003e\u003ch2\u003eSmart Avoidance and Behavioral Control\u003c/h2\u003e\u003cp\u003eOne of the standout features of this system is the advanced A.I. behavior. The Fish School System V2 includes smart object and player avoidance. Specifically, you can configure fish to swim away from the camera or specific actors in your level. This is particularly useful for creating dynamic interactions during gameplay or cinematics.\u003c/p\u003e\u003cp\u003eBeyond that, each fish school is paired with its own Swimming Area Box. This feature ensures that the fish stay within a designated zone. Moreover, you can customize a wide range of settings directly within the blueprint. You can easily adjust the size, speed, and color of the school to fit your environment's aesthetic. Changes can even be made on the fly for dynamic environmental shifts.\u003c/p\u003e\u003ch2\u003eAdvanced Animation Options\u003c/h2\u003e\u003cp\u003eThe system provides two distinct methods for animating your aquatic creatures. Each method serves a different purpose depending on your project's needs.\u003c/p\u003e\u003ch3\u003eAuto-Animation Material Nodes\u003c/h3\u003e\u003cp\u003eThe developer has included Auto-Animation material nodes for maximum efficiency. These allow you to animate static meshes effortlessly. Consequently, you do not need to spend time manually animating fish in external software. This is a great solution for background fish and large schools.\u003c/p\u003e\u003ch3\u003eVertex Animation Support\u003c/h3\u003e\u003cp\u003eHowever, if your project requires higher quality, the system also supports Vertex Animation. This is a must-have feature for non-traditional aquatic creatures. For example, creatures like stingrays or eels require more complex movement patterns. Vertex animation ensures these movements look fluid and natural.\u003c/p\u003e\u003ch2\u003eInteractive Tools: Splines and Attractors\u003c/h2\u003e\u003cp\u003eIn addition to free-swimming A.I., the package offers tools for direct control. The included spline blueprint allows you to guide the school along a predetermined path. While following the spline, the fish still retain their avoidance behaviors. This creates a perfect blend of scripted movement and dynamic interaction.\u003c/p\u003e\u003cp\u003eOn top of that, the latest updates introduced a basic blueprint magnet. This tool acts as an attractor for the fish. You can attach this blueprint to any actor, such as a treasure chest or a player character. The fish will then naturally swarm around that specific location. This adds a layer of interactivity that brings gameplay elements to life.\u003c/p\u003e\u003ch2\u003eOptimization and Technical Details\u003c/h2\u003e\u003cp\u003ePerformance remains a top priority for this system. When the fish are not rendered on screen, their impact on performance is reduced to just 1% of their active state. This allows for massive levels without overloading the CPU or GPU. Meanwhile, the system utilizes the Destructible collision channel. 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This resource is a powerful addition to any developer's toolkit looking to master underwater simulation.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/first-person-base-arms-vol-1-skinny-male/\"\u003eFirst Person Base Arms Vol. 1 – Skinny Male\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/female-military-officer/\"\u003eFemale Military Officer\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/female-cop/\"\u003eFemale Cop\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fantasy-girl-2/\"\u003eFANTASY GIRL\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/f2-cyber-girl-davina/\"\u003eF2 Cyber Girl Davina\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":4034,"navigation":{"current":1127,"total":2724,"previous":{"id":"2436","slug":"forest-golems","title":"Forest Golems","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-04-19T15:58:02.000Z"},"next":{"id":"2401","slug":"first-person-base-arms-vol-1-skinny-male","title":"First Person Base Arms Vol. 1 - Skinny Male","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-04-19T15:58:02.000Z"}},"relatedResources":[{"id":"1000270","slug":"alien-fish-for-school-system-scifi-fantasy-creatures","title":"Alien Fish for School System - Scifi Fantasy Creatures","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Characters","accent":"cyan","visual":"character","summary":"A detailed look at a collection of 11 alien fish models built for sci-fi and fantasy underwater scenes, featuring vertex animations and ragdoll physics.","platform":"Unreal Engine","publishedAt":"2026-07-02T16:20:03.507Z","updatedAt":"2026-07-02T16:20:03.507Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Alien Fish for School System - Scifi Fantasy Creatures","src":"/wp-content/uploads/published/2026/07/4a2deb272a93-72358cf9-0b31-4504-816a-4c9315511ad8-efad13f3d0.webp"},"hasDownloadLink":true,"pageviews":2},{"id":"3522","slug":"small-animal-behavior-set","title":"Small Animal Behavior Set","category":"Characters \u0026 Creatures","engine":"5.0+","assetVersion":"Engine version: 5.0+","engineVersion":"4.27","tag":"Characters","accent":"teal","visual":"character","summary":"Enhance your game with the Small Animal Behavior Set. Get optimized AI logic for roaming, feeding, and fleeing for land animals and fish in Unreal Engine.","platform":"Unreal Engine","publishedAt":"2026-02-09T08:23:06.000Z","updatedAt":"2026-04-19T15:57:37.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Small Animal Behavior Set","src":"https://3dcghub.com/wp-content/uploads/2026/02/f9c1d53e-e412-49eb-9c52-21457e6eba1d.webp"},"hasDownloadLink":true,"pageviews":6},{"id":"14974","slug":"advanced-flock-system-multithreaded-fish-ai-and-reactive-school-behavior","title":"Advanced Flock System – Multithreaded Fish AI and Reactive School Behavior","category":"Gameplay Features","engine":"4.25 - 4.27,5.3,5.5","assetVersion":"Engine version: 4.25 - 4.27,5.3,5.5","engineVersion":"Asset Version:1.3.4 - 1.3.7","tag":"Gameplay Features","accent":"amber","visual":"character","summary":"Create realistic aquatic ecosystems with the Advanced Flock System. This multithreaded tool supports thousands of fish with reactive AI and obstacle avoidance.","platform":"Unreal Engine","publishedAt":"2026-03-12T07:12:35.000Z","updatedAt":"2026-04-19T15:45:38.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.25 - 4.27,5.3,5.5","Asset Version: 1.3.4 - 1.3.7"],"featuredImage":{"alt":"Advanced Flock System – Multithreaded Fish AI and Reactive School Behavior","src":"https://3dcghub.com/wp-content/uploads/2026/03/9e2ee2df-b190-425e-bfdd-816e1f1cb4f1.webp"},"hasDownloadLink":true,"pageviews":12}]}
Characters
Fish A.I - Fish School System V2
Enhance your Unreal Engine projects with Fish School System V2. Use Niagara AI for optimized, high-performance fish schools with smart avoidance and custom beha
Platform: Unreal EngineEngine: 4.26+,5.0+Published: Feb 7, 2026Updated: Apr 19, 2026
Characters
Resource overview
Next-Generation Aquatic AI for Unreal Engine
Populating digital oceans requires a perfect balance between visual fidelity and performance. Consequently, the Fish School System V2 has been rebuilt from the ground up to meet these demands. By moving away from older spline-based methods, it now fully utilizes the power of Unreal Engine’s Niagara particle system. This transition allows for a significant leap in efficiency and realism.
In fact, developers can expect up to a 10x performance increase compared to previous versions. Therefore, you can now render thousands of individual fish simultaneously without sacrificing your frame rate. This makes it an essential tool for creators building vast underwater worlds or cinematic maritime scenes.
Smart Avoidance and Behavioral Control
One of the standout features of this system is the advanced A.I. behavior. The Fish School System V2 includes smart object and player avoidance. Specifically, you can configure fish to swim away from the camera or specific actors in your level. This is particularly useful for creating dynamic interactions during gameplay or cinematics.
Beyond that, each fish school is paired with its own Swimming Area Box. This feature ensures that the fish stay within a designated zone. Moreover, you can customize a wide range of settings directly within the blueprint. You can easily adjust the size, speed, and color of the school to fit your environment's aesthetic. Changes can even be made on the fly for dynamic environmental shifts.
Advanced Animation Options
The system provides two distinct methods for animating your aquatic creatures. Each method serves a different purpose depending on your project's needs.
Auto-Animation Material Nodes
The developer has included Auto-Animation material nodes for maximum efficiency. These allow you to animate static meshes effortlessly. Consequently, you do not need to spend time manually animating fish in external software. This is a great solution for background fish and large schools.
Vertex Animation Support
However, if your project requires higher quality, the system also supports Vertex Animation. This is a must-have feature for non-traditional aquatic creatures. For example, creatures like stingrays or eels require more complex movement patterns. Vertex animation ensures these movements look fluid and natural.
Interactive Tools: Splines and Attractors
In addition to free-swimming A.I., the package offers tools for direct control. The included spline blueprint allows you to guide the school along a predetermined path. While following the spline, the fish still retain their avoidance behaviors. This creates a perfect blend of scripted movement and dynamic interaction.
On top of that, the latest updates introduced a basic blueprint magnet. This tool acts as an attractor for the fish. You can attach this blueprint to any actor, such as a treasure chest or a player character. The fish will then naturally swarm around that specific location. This adds a layer of interactivity that brings gameplay elements to life.
Optimization and Technical Details
Performance remains a top priority for this system. When the fish are not rendered on screen, their impact on performance is reduced to just 1% of their active state. This allows for massive levels without overloading the CPU or GPU. Meanwhile, the system utilizes the Destructible collision channel. This allows players to pass through the school while the fish still collide with the environment.
Finally, it is important to note that this system is optimized for large bodies of water. It performs best in oceans or large lakes. While it can work in shallow water, it is most effective in expansive environments where the Niagara particles have room to navigate. This resource is a powerful addition to any developer's toolkit looking to master underwater simulation.