✍ Animation is procedural and constatly random – no repetitions, it’s only using game object’s rotation. All you need to have are eye sphere models or eye bones in your 3D model.
Component have many additional features, one of them can be “Individual” toggles to make movement indiviudal for each eye, which can be very useful when animating eyes for monsters.
It supports object-rotation-based look animation and blendshapes-based look animation.
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