Vertex painting is a powerful technique for adding detail to meshes, but it often creates compatibility issues with standard shaders or external software that relies on texture maps. Convert Vertex Color To Texture is the essential utility that bridges this gap.
This robust tool offers both Editor and Run-time solutions to bake your mesh’s vertex color data directly into image files. Whether you are optimizing photogrammetry assets, converting stylized art for standard PBR workflows, or generating textures dynamically during gameplay, this asset handles it with precision and speed.
Key Features & Benefits
Streamline your art pipeline with a tool designed for flexibility and high-fidelity output:
- Dual-Mode Power (Editor & Run-time):
- Editor Mode: Bake assets before build time to optimize your project size and shader complexity.
- Run-time Mode: Generate textures on the fly during gameplay, opening up possibilities for dynamic coloring systems and procedural generation.
- Massive Batch Processing:
Don’t waste time converting objects one by one. The built-in Batch Converter allows you to process hundreds of meshes simultaneously, saving you hours of manual work. - High-Resolution Output (Up to 8K):
Maintain every pixel of detail. The tool supports rendering textures in resolutions up to 8192×8192, ensuring your assets look crisp even on 4K displays. - Flexible Submesh Handling:
You have full control over how the data is baked. Choose to render each submesh’s vertex colors into separate textures for modularity, or combine them into a single texture atlas for efficiency. - Versatile File Formats:
Export your baked maps in industry-standard formats including JPG, PNG, and TGA, ensuring compatibility with any external software or Unity material.
Important Technical Requirement
To ensure accurate results, please note the following requirement before use:
- Proper UV Layout is Essential:
The tool works by mapping vertex colors onto the mesh’s UV coordinates. Therefore, your mesh must have a clean UV0 layout. Meshes with overlapping UVs or missing UV maps may result in rendering artifacts or inaccurate texture generation.
Why Choose This Tool?
Workflow Optimization
First and foremost, this asset solves a specific, common problem in 3D development. It allows you to use lightweight vertex colors during the modeling phase and convert them to standard textures for the final build, giving you the best of both worlds.
Future-Proof Your Assets
By converting vertex data to textures, you ensure your models are compatible with the widest range of shaders, render pipelines (URP/HDRP), and third-party tools that may not support vertex color streams.
Conclusion
Convert Vertex Color To Texture is a must-have utility for technical artists and developers looking to clean up their asset pipeline. It is fast, reliable, and produces professional-grade results.
Unlock the full potential of your vertex-painted models. Download the tool today and start baking!
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