"f23c7fdf31bcf213"{"id":"22096","slug":"ccg-kit","title":"CCG Kit","category":"Systems","engine":"Original Unity version: 6000.0.59","assetVersion":"Original Unity version: 6000.0.59","engineVersion":"Asset Version:2.6.0","tag":"Systems","accent":"blue","visual":"animation","summary":"CCG Kit provides a server-authoritative foundation for building multiplayer collectible card games in Unity, featuring a visual card editor and a complete single-player bot mode.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.0.59","Asset Version: 2.6.0"],"featuredImage":{"alt":"CCG Kit","src":"https://3dcghub.com/wp-content/uploads/2026/03/75dcc1e08d94_d17173b6-f8c9-4dcd-b07e-74a0393472d5_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/33774718be94_0801bea4-5f1f-4e54-b61d-5c5722c1e6e5_scaled.webp","alt":"CCG Kit"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/725f374c8450_a658b030-9ae1-4ed2-9453-45a0375cd4cc_scaled.webp","alt":"CCG Kit"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/a7feb4a643b8_3bafec17-688b-425a-8aac-d902184b7efd_scaled.webp","alt":"CCG Kit"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/9719756ee6f3_4959c807-1648-4fc4-9f5d-4f25d276a9c3_scaled.webp","alt":"CCG Kit"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/8263130743f8_9915da70-e85e-437c-848c-0c8e4493930a_scaled.webp","alt":"CCG Kit"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/07d2fab8aaa6_58abc642-7561-4e4e-8331-6285c73be33f_scaled.webp","alt":"CCG Kit"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"CCG Kit v2.6.0 (15 Nov 2024).7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eFoundations of Multiplayer Card Game Architecture\u003c/h2\u003e\n\nCCG Kit is a development solution designed for creators building multiplayer collectible card games within the Unity engine. It serves as a comprehensive starting point for projects ranging from independent prototypes to commercial-scale titles. The kit is structured to handle the complex networking requirements inherent to the genre, specifically focusing on server-authoritative multiplayer functionality. This architecture, which leverages the Mirror networking library, ensures that the game logic is processed on the server to maintain state integrity and prevent common client-side exploits.\n\nFor developers looking to move beyond local testing, the kit includes an official integration with the Dedicated Server Kit. This allows for the transition to dedicated server setups without requiring additional external systems. The package is fully compatible with Unity 6, ensuring that projects can utilize the latest engine features while maintaining the kit's core networking and logic structures. \n\n\u003ch2\u003eThe Visual Card and Deck Editor\u003c/h2\u003e\n\nOne of the central components of the kit is its integrated editor, which provides a visual interface for defining the fundamental properties of a game. Rather than forcing developers to manage card data through raw code or external spreadsheets, this tool allows for the creation of new cards and decks directly within the Unity environment. This visual approach streamlines the process of balancing card stats, defining deck archetypes, and managing the various assets associated with specific game pieces.\n\nWhile the editor facilitates the definition of card properties, the kit is designed with the expectation that developers will interact with the underlying C# source code. The code is extensively documented, providing a blueprint for how a complex TCG (Trading Card Game) can be architected. This makes the kit useful not only as a production tool but also as an educational resource for understanding the implementation of card game logic in a multiplayer context.\n\n\u003ch2\u003eSingle-Player Functionality and Prototyping\u003c/h2\u003e\n\nBeyond its multiplayer capabilities, the kit includes a single-player mode that allows developers to test their mechanics against an automated bot. This feature is particularly useful during the early stages of development for verifying card interactions and game balance without the need for a second human player. The bot implementation also serves as a foundational structure for those interested in building story-driven campaigns or dedicated single-player modes.\n\nTo demonstrate these features in a practical setting, the kit provides a complete demo game. This demo reflects the mechanics of classic card game titles, showcasing how the various systems—such as the user interface, card handling, and turn logic—interact in a live environment. The UI in this demo utilizes Unity's built-in UI system, providing a familiar framework for developers to modify or replace the interface to suit their specific art style.\n\n\u003ch2\u003eProduction Workflow and Technical Requirements\u003c/h2\u003e\n\nIntegrating the CCG Kit into a production workflow requires a clear understanding of its technical scope. The developer emphasizes that this is not a visual scripting solution or a \"one-click\" game generator. A working knowledge of C# is necessary to extend the asset. While the visual editor covers many game concepts, custom card effects that go beyond the included demo will require the developer to write additional code on top of the existing codebase.\n\nThe kit provides a complete set of unique graphics designed by ricimi, which can be used to populate the demo or as placeholders during the development of custom art assets. This allows teams to focus on core mechanics and code architecture before finalizing the visual identity of their game. \n\n\u003ch2\u003eScope of Included Systems\u003c/h2\u003e\n\nWhen planning a project with the CCG Kit, it is important to distinguish between the gameplay systems provided and the external services required for a full commercial release. The kit focuses on the gameplay loop, networking, and card management. It does not include server-side persistent storage features. This means that systems such as card shops, pack opening sequences, player inventories, and tournament structures must be developed independently or integrated from other sources. \n\nThe kit is intended to serve as the functional engine for the match itself. By providing the server-authoritative logic and the tools to define card behavior, it addresses the most technically demanding aspects of CCG development, allowing creators to focus on the unique mechanics and progression systems that define their specific game.\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/arpg-project/\" title=\"ARPG Project\"\u003eARPG Project\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/airplane-race-creator/\" title=\"Airplane Race Creator\"\u003eAirplane Race Creator\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/advanced-horror-fps-kit-for-mobile-and-pc-first-person-shooter-horror/\" title=\"Advanced Horror FPS Kit for Mobile and PC – First Person Shooter Horror\"\u003eAdvanced Horror FPS Kit for Mobile and PC – First Person Shooter Horror\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/2d3d-infinite-runner-engine/\" title=\"2D+3D Infinite Runner Engine\"\u003e2D+3D Infinite Runner Engine\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/2d-action-rpg-engine-mythril2d/\" title=\"2D Action RPG Engine: Mythril2D\"\u003e2D Action RPG Engine: Mythril2D\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4901,"navigation":{"current":1513,"total":2381,"previous":{"id":"22087","slug":"arpg-project","title":"ARPG Project","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"22112","slug":"classic-city-builder-kit","title":"Classic City Builder Kit","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"22112","slug":"classic-city-builder-kit","title":"Classic City Builder Kit","category":"Systems","engine":"Original Unity version: 2021.3.45","assetVersion":"Original Unity version: 2021.3.45","engineVersion":"Asset Version:1.9.0","tag":"Systems","accent":"teal","visual":"city","summary":"The Classic City Builder Kit provides a foundational framework for managing the complex interdependencies of grid-based building games. It includes modular systems for walkers, services, and risks alongside a JSON-based saving mechanism.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.45","Asset Version: 1.9.0"],"featuredImage":{"alt":"Classic City Builder Kit","src":"https://3dcghub.com/wp-content/uploads/2026/03/38ad6bb7bba3_f029a97e-9e7f-43c0-82a3-b7864ff86ed8_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"22284","slug":"space-combat-kit","title":"Space Combat Kit","category":"Systems","engine":"Original Unity version: 2020.3.48","assetVersion":"Original Unity version: 2020.3.48","engineVersion":"Asset Version:2.9.6","tag":"Systems","accent":"amber","visual":"character","summary":"The Space Combat Kit provides a modular foundation for building space games, ranging from mobile arcade titles to complex simulators. It handles the underlying physics, AI, and systems management required for interstellar dogfights and capital ship encounters.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.48","Asset Version: 2.9.6"],"featuredImage":{"alt":"Space Combat Kit","src":"https://3dcghub.com/wp-content/uploads/2026/04/4d8e5f5f2192_8dc75929-40b7-4959-becd-b653daa7cca1_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"22242","slug":"mech-combat-kit","title":"Mech Combat Kit","category":"Systems","engine":"Original Unity version: 2020.3.48","assetVersion":"Original Unity version: 2020.3.48","engineVersion":"Asset Version:2.3.3","tag":"Systems","accent":"amber","visual":"character","summary":"The Mech Combat Kit provides a foundation for creating both arcade and simulation-style mech titles, featuring specialized physics, limb-specific damage, and modular weapon systems.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.48","Asset Version: 2.3.3"],"featuredImage":{"alt":"Mech Combat Kit","src":"https://3dcghub.com/wp-content/uploads/2026/04/902b519eea61_8b28fed1-11ac-4cf0-aea3-7687176adcb7_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Systems
CCG Kit
CCG Kit provides a server-authoritative foundation for building multiplayer collectible card games in Unity, featuring a visual card editor and a complete single-player bot mode.
CCG Kit is a development solution designed for creators building multiplayer collectible card games within the Unity engine. It serves as a comprehensive starting point for projects ranging from independent prototypes to commercial-scale titles. The kit is structured to handle the complex networking requirements inherent to the genre, specifically focusing on server-authoritative multiplayer functionality. This architecture, which leverages the Mirror networking library, ensures that the game logic is processed on the server to maintain state integrity and prevent common client-side exploits.
For developers looking to move beyond local testing, the kit includes an official integration with the Dedicated Server Kit. This allows for the transition to dedicated server setups without requiring additional external systems. The package is fully compatible with Unity 6, ensuring that projects can utilize the latest engine features while maintaining the kit's core networking and logic structures.
The Visual Card and Deck Editor
One of the central components of the kit is its integrated editor, which provides a visual interface for defining the fundamental properties of a game. Rather than forcing developers to manage card data through raw code or external spreadsheets, this tool allows for the creation of new cards and decks directly within the Unity environment. This visual approach streamlines the process of balancing card stats, defining deck archetypes, and managing the various assets associated with specific game pieces.
While the editor facilitates the definition of card properties, the kit is designed with the expectation that developers will interact with the underlying C# source code. The code is extensively documented, providing a blueprint for how a complex TCG (Trading Card Game) can be architected. This makes the kit useful not only as a production tool but also as an educational resource for understanding the implementation of card game logic in a multiplayer context.
Single-Player Functionality and Prototyping
Beyond its multiplayer capabilities, the kit includes a single-player mode that allows developers to test their mechanics against an automated bot. This feature is particularly useful during the early stages of development for verifying card interactions and game balance without the need for a second human player. The bot implementation also serves as a foundational structure for those interested in building story-driven campaigns or dedicated single-player modes.
To demonstrate these features in a practical setting, the kit provides a complete demo game. This demo reflects the mechanics of classic card game titles, showcasing how the various systems—such as the user interface, card handling, and turn logic—interact in a live environment. The UI in this demo utilizes Unity's built-in UI system, providing a familiar framework for developers to modify or replace the interface to suit their specific art style.
Production Workflow and Technical Requirements
Integrating the CCG Kit into a production workflow requires a clear understanding of its technical scope. The developer emphasizes that this is not a visual scripting solution or a "one-click" game generator. A working knowledge of C# is necessary to extend the asset. While the visual editor covers many game concepts, custom card effects that go beyond the included demo will require the developer to write additional code on top of the existing codebase.
The kit provides a complete set of unique graphics designed by ricimi, which can be used to populate the demo or as placeholders during the development of custom art assets. This allows teams to focus on core mechanics and code architecture before finalizing the visual identity of their game.
Scope of Included Systems
When planning a project with the CCG Kit, it is important to distinguish between the gameplay systems provided and the external services required for a full commercial release. The kit focuses on the gameplay loop, networking, and card management. It does not include server-side persistent storage features. This means that systems such as card shops, pack opening sequences, player inventories, and tournament structures must be developed independently or integrated from other sources.
The kit is intended to serve as the functional engine for the match itself. By providing the server-authoritative logic and the tools to define card behavior, it addresses the most technically demanding aspects of CCG development, allowing creators to focus on the unique mechanics and progression systems that define their specific game.