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Category: Game Mechanics

3DCGHUB
Game Mechanics
Karl

Universal Camera

The Universal Camera is a highly adaptable tool designed for diverse projects ranging from RTS games to architectural visualization, offering advanced movement and customization features.

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3DCGHUB
Game Mechanics
Karl

Formation System v2

Organize your AI characters with Formation System v2. This Unreal Engine tool supports multiplayer, RTS-style movements, and customizable formation spreads.

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3DCGHUB
Game Mechanics
Karl

Ninja Input

Ninja Input provides a modular and extensible framework for managing player input in Unreal Engine. It features deep GAS integration, a reusable handler library, and runtime remapping for professional projects.

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3DCGHUB
Game Mechanics
Karl

EnGore: Procedural Dismemberment

EnGore: Procedural Dismemberment is a high-performance C++ plugin designed for dynamic skeletal mesh destruction. It eliminates the need for baked meshes while offering highly customizable gore and blood effects.

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