Author: Karl

Unreal Engine
Karl

Master Unreal Engine 5 Advanced Door Systems Blueprints

What you’ll learn Requirements Description Unlock the Power of Unreal Engine 5 with Masterful Door Systems and Portals Ready to level up your game development skills and build jaw-dropping, immersive worlds? Whether you’re a beginner unlocking your first Blueprint or a developer perfecting advanced mechanics, Unreal Engine 5 Blueprint Mastery: Door

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Weather
Karl

Lightning & Electric Effect Alembics Pack

Cinematic 3D Alembic Lightning effects that can be used in AAA games and movies. There are several Lightning effects, cylindrical electric, spherical, and planner electric effects. These are highly detailed and 3 dimensional which you can see in all directions. I will be adding more effects to this pack in

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Animations
Karl

Vertex Animator

This plugin was developed as an alternative to Skeletal Meshes, and more optimized than the traditional VertexAnimation that bakes all vertex positions, allowing it to use LODs or even Nanite with the trade off of a slightly lower visual quality. It basically requires a regular rig, a few adjustments on

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Characters & Creatures
Karl

Small Animal Behavior Set

Numerous animal packs are available on the Marketplace, featuring only mesh and animations, lacking simple and swiftly implemented logic. This solution seeks to resolve this issue, allowing users to utilize pre-included animals or implement their own. For Animals – the system works with or without Navigation Mesh and for Fish-requirement

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Characters & Creatures
Karl

Etasphera17

Low poly model of the character Etasphera17 Siutable for games of different gentre: RPG, strategy, first-person shooter, etc. Textures at different parts of Head 4096×4096 Body 4096×4096 Arm 4096×4096 Leg 4096×4096 Armor 4096×4096 Gun 4096×4096 If desired, the texture can be compressed to 1024×1024 without much loss of quality Click

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Characters & Creatures
Karl

Deer Family

The models has 45 bones, 14000-19000 tris and 4 levels of LODs. LODs are enabled and configured. Texture maps (4 color variations) – albedo (alpha mask), AO / metallic / roughness, normal map (all 4096×4096). Separate models for mobile phones with 2500-3500 triangles. The asset also has a model without

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