Grid-Based Inventory System – JSON-Based Archiving and Loading System – Spawner System.
What You Will Learn:
- Create an advanced grid-based inventory system.
- Build a robust “item” architecture using object-oriented programming and scriptable objects.
- Create a JSON-based archiving and loading system.
- Develop a frequency-based spawner system.
- Design an inventory user interface.
- Create a drag-and-drop system, tooltip panels, and action menus.
Requirements:
- At least intermediate knowledge of Unity.
- Basic mathematical knowledge about matrices.
- Energy and desire for development and progress.
Description: Overcome all these challenges. After completing this course, you will be able to develop an inventory system similar to the one in “Escape from Tarkov.”
Course Content:
- Advanced grid-based inventory system
- Build a robust “item” structure using OOP and scriptable objects
- Advanced JSON-based archiving and loading system
- Frequency-based spawner system
- And much more…
This project uses OOP and scriptable objects, so you can reference the item architecture in this project for professional-grade development in your game.
In this project, items are saved and loaded through a JSON-based archiving and loading system.
In this project, items are generated in different containers at different frequencies.
After completing this course, you will be able to develop an inventory system similar to the one in “Escape from Tarkov.”
The course includes: item pickup and drop, drag-and-drop and tooltips, container searching, item usage, archiving and loading manager, and more mechanisms.
I hope this course helps you. If you have any questions, feel free to ask in the Q&A section.
Keywords: Unity inventory, Unity grid, Unity grid inventory, grid-based Unity inventory, inventory, grid, grid inventory, grid-based inventory, advanced inventory, Unity advanced inventory, inventory system, Unity inventory system, advanced inventory system
Who This Course Is For: This course is suitable for users with at least intermediate Unity skills who want to create an advanced grid-based inventory system. Independent game developers.
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