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WaveMaker 2

WaveMaker 2<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2019.4.34</span><span class="asset-version-tag">Asset Version: 2.3</span></div>
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WaveMaker 2

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Create truly dynamic and interactive water surfaces with WaveMaker 2, a powerful real-time wave simulation system for Unity. This asset allows fluid to realistically interact with rigidbodies and respond to user input, opening up new possibilities for gameplay and immersion.

💎 Why Choose WaveMaker 2? Key Differentiators

WaveMaker 2 is fundamentally different from most water assets on the market. Here’s why:

  • True Physics Simulation, Not a Visual Trick:
    This is a mesh modifier that simulates fluid dynamics on the CPU. It’s not a simple shader effect. This means the water surface physically changes in 3D, allowing for genuine interaction and supporting devices with GPU limitations.
  • Works With Any Shader or Material:
    Since it works like a normal mesh, you can use any material or shader you already own. If your shader works on a plane, it will work with WaveMaker. This ensures seamless integration with your existing art style and rendering pipeline (Built-in, URP, HDRP).
  • Revolutionary Two-Way Interaction:
    This is the core of WaveMaker. It’s a two-way coupling system:
    1. Water affects rigidbodies (creating buoyancy and drift).
    2. Rigidbodies affect water (displacing volume and generating waves).
      Most buoyancy systems can only do the first part. This two-way interaction allows for far more complex and believable physics-based gameplay.
  • Full API Access:
    Advanced users can tap into the API of the interactors and the water surface to gather simulation data, allowing you to create custom effects, trigger events, or build unique gameplay mechanics based on the water’s state.

✔️ Core Capabilities

  • Versatile Surfaces: Create small, medium, or large surfaces like pools, magical portals, ponds, or simple river shapes.
  • Dynamic Wave Generation: Waves realistically react to colliders moving through the water.
  • Advanced Buoyancy: Apply forces to rigidbodies to make them float, drift, and bob realistically while they simultaneously generate waves. Supports complex, multi-collider rigidbody setups.
  • Simulate Different Liquids: Easily adjust parameters to make the waves look and feel like water, mud, cream, or other dense liquids.
  • Static Object Interaction: Define static boundaries or objects within the water by simply painting the areas of the surface you want to remain fixed.

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