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Terracrust: Procedural Landscape

Terracrust: Procedural Landscape<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.4</span><span class="asset-version-tag">Asset Version: 1.0</span></div>
Categories Procedural Systems

Terracrust: Procedural Landscape

front page Terracrust: Procedural Landscape

Terracrust is a powerful toolset, enabling you to procedurally generate landscape brushes with ease.

The workflow is intuitive and efficient. Create your generation logic within a custom graph editor using nodes to generate heightmaps and weightmaps as outputs. These outputs can then be seamlessly applied to your landscape via landscape brushes. With Terracrust’s non-destructive approach, brushes can be repositioned, and generator parameters can be fine-tuned per brush in the details panel, giving you greater control over the landscape. This dramatically accelerates iteration, eliminating the need to constantly re-import data from external software.

Whether you’re looking to adjust imported height and weight maps from external tools or to create landscapes entirely procedurally, Terracrust has you covered. Utilize built-in noise, erosion, and flow simulation nodes, or explore countless other options to achieve your desired look.

Powered by GPU-based processing, Terracrust ensures fast execution, making your creative process smooth and responsive.

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