Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph.
❓ What are (VFX) Events?
Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the ‘create‘ event, which then automatically continues with the ‘loop‘ event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let’s have a look at the details:
1k textures with few exceptions used for tiny elements like sparks, embers etc.
Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
Uses HDR colors – in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.
Has optimized meshes to reduce overdraw.
Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.
Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
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