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Narrative Tales – Node Based Quests and Dialogue

Narrative Tales – Node Based Quests and Dialogue<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.4 - 5.5</span><span class="asset-version-tag">Asset Version: 3.5 - 3.6</span></div>
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Narrative Tales – Node Based Quests and Dialogue

front page Narrative Tales – Node Based Quests and Dialogue

THE EASIEST SOLUTION ON THE MARKETPLACE

No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You’ll be blown away by how simple Narrative is to use.

MULTIPLAYER/ONLINE SUPPORT

Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.

FULL METAHUMAN SUPPORT

You don’t have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.

ANY TYPE OF MISSION/QUEST YOU CAN THINK OF

Most Quest systems let you make basic, “Kill 10 Wolves” type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.

EASILY CUSTOMIZABLE

We’ve all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.

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