"a7cfa646d0d8ae55"{"id":"1001206","slug":"4k-materials-wood-flooring-vol-02","title":"4K Materials: Wood Flooring Vol.02","category":"Building \u0026 Human-made","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Building","accent":"blue","visual":"luts","summary":"Explore 4K Materials: Wood Flooring Vol.02, featuring 25 photo-sourced PBR wood materials, adjustable scratch layers, and an included demonstration scene.","platform":"Unreal Engine","publishedAt":"2026-09-19T08:27:21.907Z","updatedAt":"2026-09-19T08:27:21.907Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"4K Materials: Wood Flooring Vol.02","src":"/wp-content/uploads/published/2026/09/e3a02ddc51a7-28b0c1b0-78b9-4814-9c19-7ecb5b5c7300-0d54cfdb6b.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"building-and-human-made","name":"Building \u0026 Human-made"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/09/07ff22ec6042-e4096b72-c1b1-4a5c-bef2-f481d8fc6eaa-f3e230c9e6.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/d1b313d6da6f-4035f4df-6317-4aaa-a9d9-5253c0e9c7ea-5958f51cd5.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/ca8116312c59-cb891ae0-187d-4033-9d4e-66f2d4a6cdf7-12d7d6b2e4.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/cd294f0c8245-59baa046-8e5b-4462-8ae2-e983800e3c12-fdf86e1bf4.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/87df03ffad3e-e9a2a3fd-14f5-42f3-bd75-c9ca4c4a83e3-6c8b446e2b.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/2d63dc8b6a19-fbc3a6db-aad2-43d7-8fb8-98f3b3df5541-dce457de0e.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/61305bc2e4b4-2484f42c-027a-4508-8a99-b545116f127a-09435a7420.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/904f320d4d8b-1e50bf0b-36a9-41d7-83c1-26c21a8ebfb5-919dc957d7.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/b05ef1557350-12b52652-086c-42ba-addc-8c18554ea8b1-f51fe34393.webp","alt":"4K Materials: Wood Flooring Vol.02"},{"src":"/wp-content/uploads/published/2026/09/29a68dbfffe4-d083df31-6036-4db1-9418-47b81ecd33e8-ebc9cfb392.webp","alt":"4K Materials: Wood Flooring Vol.02"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eTwenty-Five Photo-Sourced Wood Flooring Materials and Demonstration Setup\u003c/h2\u003e\u003cp\u003e4K Materials: Wood Flooring Vol.02 contains twenty-five individual wood flooring materials built from high-resolution, photo-sourced imagery. Every surface in the set is developed as a seamless, tileable PBR shader, providing clean repetition across large interior expanses without visible tiling artifacts. Alongside the material library itself, a complete demonstration scene is included directly in the package, giving artists an immediate reference environment to inspect how each floor type interacts with lighting, reflections, and camera perspectives.\u003c/p\u003e\u003cp\u003eBecause the surfaces are photo-sourced, each wood grain pattern, plank division, and parquet arrangement preserves realistic organic variations found in natural timber. The underlying texture maps are authored at ultra sharp 4K resolution, preserving micro-details such as tactile wood pores, fine saw marks, and bevel lines. Whether applied to expansive open-plan interiors or compact virtual rooms, the textures maintain their crispness when viewed from sweeping wide shots or down at floor-level angles.\u003c/p\u003e\u003ch2\u003eControlling Appearance Through Predefined Material Parameters\u003c/h2\u003e\u003cp\u003eWhile the library ships with twenty-five base materials, the inclusion of predefined material parameters allows each asset to produce unlimited visual variations. Creators can adjust foundational characteristics directly within the material instance settings, eliminating the need to modify texture maps in external image-editing software. These controls grant immediate dominion over how the wood interacts with the surrounding environment.\u003c/p\u003e\u003cp\u003eColor parameters allow quick shifting of timber tones, making it straightforward to transition a single plank pattern from pale natural oak to deep stained walnut or desaturated modern ash. Roughness controls govern the surface gloss, enabling the replication of high-gloss polished finishes, satin floor varnishes, or completely dry, unsealed boards. Normal map intensity adjustments alter the perceived physical depth of plank seams, parquet borders, and wood grain indentations, while ambient occlusion parameters dictate the strength of micro-shadowing nested within the recesses and joints between boards.\u003c/p\u003e\u003ch2\u003eScratch and Grunge Layers for Surface Wear and Aging\u003c/h2\u003e\u003cp\u003ePristine timber floors are not always appropriate for every setting, particularly in lived-in residential spaces, older buildings, or real-time game scenes depicting abandoned or high-traffic environments. 4K Materials: Wood Flooring Vol.02 addresses this through dedicated scratch and grunge layers integrated directly into the shader network.\u003c/p\u003e\u003cp\u003eBy manipulating the scratch values, users can dial in surface abrasions that realistically disrupt the topcoat layer. These scuffs expose duller underneath tones or simulate the wear caused by heavy foot traffic, moved furniture, and time. Complementing the scratches, the grunge layer introduces uneven surface dirt, patina, and light contamination across the boards. These layers can be blended or removed entirely, letting designers tailor the floor condition anywhere from showroom-ready perfection to heavily worn, weathered planks while retaining the underlying PBR material response.\u003c/p\u003e\u003ch2\u003eDeploying Ultra Sharp 4K Textures in ArchViz and Game Scenes\u003c/h2\u003e\u003cp\u003eThe package is specifically tailored for architectural visualization (ArchViz) projects, where material authenticity, crisp reflections, and precise surface scaling are paramount. In high-end ArchViz renders, flooring often occupies the largest continuous surface area in a frame, meaning low-resolution textures or poorly mapped gloss levels can compromise the realism of the entire room. The 4K resolution coupled with accurate PBR roughness response ensures that floor surfaces reflect sunlight, ambient skylight, and interior architectural fixtures convincingly.\u003c/p\u003e\u003cp\u003eBeyond visualization, the materials are structured to elevate game environments. Virtual rooms, hallways, and indoor interactive settings benefit from the tileable, seamless construction of the shaders, which allows level designers to scale floor geometry across modular level kits without breaking texture continuity. The ability to customize normal strength, roughness sheen, and surface distress ensures that a single flooring pack can serve diverse levels, matching different art directions and atmospheric requirements across a project.\u003c/p\u003e\u003ch2\u003eUnreal Engine Permanent Collection Integration\u003c/h2\u003e\u003cp\u003eCreated by Karl Detroit, 4K Materials: Wood Flooring Vol.02 holds a position within the Unreal Engine Permanent Collection, having originated as part of the sponsored content release for June 2019. Being integrated into the permanent catalog establishes the package as an enduring component of the platform's architectural and environment design resources.\u003c/p\u003e\u003cp\u003eThe collection provides a production-ready framework for anyone needing realistic wood and parquet flooring. With twenty-five base photo-sourced materials, comprehensive parameter customization across color, roughness, normal, scratch, and ambient occlusion channels, and an included demonstration scene, the resource is set up to handle pristine architectural interiors and distressed, real-time interactive spaces alike.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/4k-materials-wood-flooring-vol-01/\" title=\"4K Materials: Wood Flooring Vol.01\"\u003e4K Materials: Wood Flooring Vol.01\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/concrete-material-and-texture-pack/\" title=\"Concrete Material And Texture Pack\"\u003eConcrete Material And Texture Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/wparallax-rooms-2-bedrooms/\" title=\"wParallax Rooms 2 Bedrooms\"\u003ewParallax Rooms 2 Bedrooms\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/building-interior-cubemap-material-function/\" title=\"Building Interior Cubemap Material Function\"\u003eBuilding Interior Cubemap Material Function\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/roof-vol-51-hand-painted-textures/\" title=\"Roof Vol.51 - Hand Painted Textures\"\u003eRoof Vol.51 - Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5445,"navigation":{"current":19,"total":3167,"previous":{"id":"1001207","slug":"megascans-asphalt-dried-vol-1","title":"Megascans - Asphalt Dried Vol. 1","category":"Asphalt","platform":"Unreal Engine","updatedAt":"2026-09-19T08:30:03.899Z"},"next":{"id":"1001205","slug":"4k-materials-wood-flooring-vol-01","title":"4K Materials: Wood Flooring Vol.01","category":"Building \u0026 Human-made","platform":"Unreal Engine","updatedAt":"2026-09-19T08:24:31.393Z"}},"relatedResources":[{"id":"1001205","slug":"4k-materials-wood-flooring-vol-01","title":"4K Materials: Wood Flooring Vol.01","category":"Building \u0026 Human-made","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Building","accent":"blue","visual":"luts","summary":"Examine the technical setup, 4K photo-sourced textures, and customizable PBR parameters in 4K Materials: Wood Flooring Vol.01 for Unreal Engine.","platform":"Unreal Engine","publishedAt":"2026-09-19T08:24:31.393Z","updatedAt":"2026-09-19T08:24:31.393Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"4K Materials: Wood Flooring Vol.01","src":"/wp-content/uploads/published/2026/09/ef794206e335-48108620-a344-4346-b6de-9960223c3356-e81fedea02.webp"},"hasDownloadLink":true,"downloads":0},{"id":"12310","slug":"concrete-material-and-texture-pack","title":"Concrete Material And Texture Pack","category":"Building \u0026 Human-made","engine":"5.2+","assetVersion":"Engine version: 5.2+","engineVersion":"5.2","tag":"Building","accent":"blue","visual":"luts","summary":"Discover a comprehensive collection of 120 PBR textures across 20 distinct materials, featuring 4K resolution and seamless tiling for realistic urban environments.","platform":"Unreal Engine","publishedAt":"2026-03-07T12:14:14.000Z","updatedAt":"2026-04-19T15:47:59.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.2+"],"featuredImage":{"alt":"Concrete Material And Texture Pack","src":"https://3dcghub.com/wp-content/uploads/2026/03/0319bf4b-a931-4249-9365-6b5ba722265f.webp"},"hasDownloadLink":true,"downloads":0},{"id":"12415","slug":"wparallax-rooms-2-bedrooms","title":"wParallax Rooms 2 Bedrooms","category":"Building \u0026 Human-made","engine":"5.3+","assetVersion":"Engine version: 5.3+","engineVersion":"4.27","tag":"Building","accent":"blue","visual":"luts","summary":"Enhance your 3D environments with wParallax Rooms 2 Bedrooms. 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Building
4K Materials: Wood Flooring Vol.02
Explore 4K Materials: Wood Flooring Vol.02, featuring 25 photo-sourced PBR wood materials, adjustable scratch layers, and an included demonstration scene.
Twenty-Five Photo-Sourced Wood Flooring Materials and Demonstration Setup
4K Materials: Wood Flooring Vol.02 contains twenty-five individual wood flooring materials built from high-resolution, photo-sourced imagery. Every surface in the set is developed as a seamless, tileable PBR shader, providing clean repetition across large interior expanses without visible tiling artifacts. Alongside the material library itself, a complete demonstration scene is included directly in the package, giving artists an immediate reference environment to inspect how each floor type interacts with lighting, reflections, and camera perspectives.
Because the surfaces are photo-sourced, each wood grain pattern, plank division, and parquet arrangement preserves realistic organic variations found in natural timber. The underlying texture maps are authored at ultra sharp 4K resolution, preserving micro-details such as tactile wood pores, fine saw marks, and bevel lines. Whether applied to expansive open-plan interiors or compact virtual rooms, the textures maintain their crispness when viewed from sweeping wide shots or down at floor-level angles.
Controlling Appearance Through Predefined Material Parameters
While the library ships with twenty-five base materials, the inclusion of predefined material parameters allows each asset to produce unlimited visual variations. Creators can adjust foundational characteristics directly within the material instance settings, eliminating the need to modify texture maps in external image-editing software. These controls grant immediate dominion over how the wood interacts with the surrounding environment.
Color parameters allow quick shifting of timber tones, making it straightforward to transition a single plank pattern from pale natural oak to deep stained walnut or desaturated modern ash. Roughness controls govern the surface gloss, enabling the replication of high-gloss polished finishes, satin floor varnishes, or completely dry, unsealed boards. Normal map intensity adjustments alter the perceived physical depth of plank seams, parquet borders, and wood grain indentations, while ambient occlusion parameters dictate the strength of micro-shadowing nested within the recesses and joints between boards.
Scratch and Grunge Layers for Surface Wear and Aging
Pristine timber floors are not always appropriate for every setting, particularly in lived-in residential spaces, older buildings, or real-time game scenes depicting abandoned or high-traffic environments. 4K Materials: Wood Flooring Vol.02 addresses this through dedicated scratch and grunge layers integrated directly into the shader network.
By manipulating the scratch values, users can dial in surface abrasions that realistically disrupt the topcoat layer. These scuffs expose duller underneath tones or simulate the wear caused by heavy foot traffic, moved furniture, and time. Complementing the scratches, the grunge layer introduces uneven surface dirt, patina, and light contamination across the boards. These layers can be blended or removed entirely, letting designers tailor the floor condition anywhere from showroom-ready perfection to heavily worn, weathered planks while retaining the underlying PBR material response.
Deploying Ultra Sharp 4K Textures in ArchViz and Game Scenes
The package is specifically tailored for architectural visualization (ArchViz) projects, where material authenticity, crisp reflections, and precise surface scaling are paramount. In high-end ArchViz renders, flooring often occupies the largest continuous surface area in a frame, meaning low-resolution textures or poorly mapped gloss levels can compromise the realism of the entire room. The 4K resolution coupled with accurate PBR roughness response ensures that floor surfaces reflect sunlight, ambient skylight, and interior architectural fixtures convincingly.
Beyond visualization, the materials are structured to elevate game environments. Virtual rooms, hallways, and indoor interactive settings benefit from the tileable, seamless construction of the shaders, which allows level designers to scale floor geometry across modular level kits without breaking texture continuity. The ability to customize normal strength, roughness sheen, and surface distress ensures that a single flooring pack can serve diverse levels, matching different art directions and atmospheric requirements across a project.
Unreal Engine Permanent Collection Integration
Created by Karl Detroit, 4K Materials: Wood Flooring Vol.02 holds a position within the Unreal Engine Permanent Collection, having originated as part of the sponsored content release for June 2019. Being integrated into the permanent catalog establishes the package as an enduring component of the platform's architectural and environment design resources.
The collection provides a production-ready framework for anyone needing realistic wood and parquet flooring. With twenty-five base photo-sourced materials, comprehensive parameter customization across color, roughness, normal, scratch, and ambient occlusion channels, and an included demonstration scene, the resource is set up to handle pristine architectural interiors and distressed, real-time interactive spaces alike.