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World Streamer 2

World Streamer 2<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2019.4.0</span><span class="asset-version-tag">Asset Version: 1.7.5</span></div>
Categories Terrain

World Streamer 2

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Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.

World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It’s a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.

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