Introduction to the Wanted System
The Wanted System provides a streamlined solution for developers looking to implement crime and law enforcement mechanics in their projects. This system allows you to create a comprehensive list of crimes that players can be held accountable for during gameplay. Consequently, it adds a layer of consequence to player actions, especially when witnesses are present. Because the system is flexible, it can be adapted for various genres, from westerns to modern criminal simulations.
Dynamic Witness Detection Logic
Integration of witnesses is a straightforward process within this framework. You simply paste a small amount of code into any actor that utilizes pawn sensing. Therefore, you can easily simulate various entities such as police officers, pedestrians, or security cameras. These actors act as the eyes of the law within your game world.
When a player commits a crime, the system immediately checks for visibility. If a witness is watching the player, the Wanted System triggers a visual alert. Specifically, a red eye will flash on the screen to notify the player they have been spotted. This feedback is essential for maintaining high levels of player engagement and tension.
Hierarchical Crime Management
Every crime within the system is highly customizable to fit your game’s specific needs. You can define the crime name, its rank in the hierarchy, and the associated cooldown period. Furthermore, you can set a crime price or add additional custom parameters to suit your design. The hierarchical classification ensures that crimes are handled with appropriate priority.
Key features of the crime management system include:
- Customizable crime names and ranks.
- Adjustable cooldown periods for each offense.
- Defined crime prices or bounties.
- Unlimited crime types based on your imagination.
Interactive Wanted Posters and UI
The system includes a dedicated “Wanted” poster widget to display criminal status. When a player is identified as a criminal, the specific crime appears on this poster. This hierarchical classification ensures that the most relevant information is displayed clearly to the player. As a result, the UI remains both informative and immersive for the user.
Moreover, the developer has ensured that the entire system is easy to integrate. All components are fully explained within the documentation to assist with the setup. Because the system is built with Blueprints, it offers a visual and accessible way to manage complex logic. This makes it a versatile choice for developers of all skill levels.
Conclusion
The Wanted System is a comprehensive tool for any developer needing a crime and witness mechanic. By utilizing pawn sensing and customizable widgets, it provides a professional feel with minimal effort. Additionally, the included demo project and documentation ensure you can start building your legal system immediately. There are no restrictions on how many crimes you can add, allowing for endless creative possibilities.








