Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are not desirable.
Traffic vehicles will spawn and despawn automatically in the designated radius around players. Vehicles count for every player radius they are within, so vehicle counts will not ‘double up’ when players are nearby each other.
Network resources are saved by switching distant vehicles to a non-physics mode in which only a single float variable needs to be occasionally replicated. This drastically reduces network overhead with many vehicles in a scene.
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Engine Version: 4.26+,5.0+