Tag: Game Systems

Gameplay Features
Karl

Universal Shooting Game Template and Framework

Overview This project offers a comprehensive shooting game framework and template, designed for both standalone and network versions. The template game is developed based on this robust framework, ensuring high modularity and easy migration of modules or systems. Description The Universal Shooting Game Template and Framework by Easycomplex-Tech is a

Read More »
Gameplay Features
Karl

Gaming Health Widget

Overview The Customizable Gaming Health Widget is a versatile tool designed for various gaming projects, including first-person, third-person, top-down, and 2D perspectives. Key Features 2 Widgets: One above the character, the second on the screen (optional)Customizable full Health Component: HP, MP, Shields (optional)Level Up System (optional) – disable level box

Read More »
Game Mechanics
Karl

RPG/Soulslike Stats System

Description This system draws inspiration from games like Souls, where attributes drive other stats. For instance, upgrading Vigor can increase max HP by 500 and carry capacity by 200. The system offers full granular control over which stats to increase and by how much. It also includes equipment and inventory

Read More »
Game Mechanics
Karl

Race System

Overview The Race System is a comprehensive racing game menu blueprint-system designed for Unreal Engine. It includes all necessary parameters to create various types of races for players or AI/NPC actors. Description This asset does not feature AI actors. It offers a fully customizable racing game menu, complete with a

Read More »
Procedural Systems
Karl

LIGHTGRID

Overview LightGrid is a comprehensive lighting and post process toolkit designed for Unreal Engine. It is built for rapid iteration and cinematic control, making it an ideal choice for prototyping, grading, and creating stylized lighting setups. Key Features LightGrid offers a range of features including: Spawn chrome spheres and apply

Read More »
Procedural Systems
Karl

AutoEnv Procedural Rock Cliffs

Overview AutoEnv Procedural Rock Cliffs is a game-changing asset pack for Unreal Engine developers looking to create realistic cliff and rock environments effortlessly. The latest update now includes the option to add trees and foliage, enhancing the procedural content generation (PCG) capabilities. Key Features With intuitive controls and customizable parameters,

Read More »
Gameplay Features
Karl

HackSkills – Unreal Engine Raycast-Based Hacking System

Description HackSkills is a modular raycast-based hacking system inspired by Watch_Dogs, designed for Unreal Engine. It allows players to interact with cameras, hackable devices, and controllable characters through a flexible Blueprint system. Key Features Hackable Cameras: Look at a camera and press F to take control. Automatically enable or toggle

Read More »
Dialog Systems
Karl

Grab Component System

Overview This component allows the character to pick up objects based on their ‘grab type.’ It offers flexible setup options for different sockets and pickup animations, making it a versatile tool for various grab types. Additionally, it enables objects to grab the character, including giants, obstacles, and enemies. Made entirely

Read More »
Network & Multiplayer
Karl

Multiplayer TPS Basic

Overview Multiplayer TPS Basic is an online multiplayer cooperative third-person shooter. It features shooting enemy AI that utilizes the same weapons as the players, enhancing the realism of the game. Additionally, the game includes weapon crates that allow players to modify their default loadout. Technical Details Developed using Unreal Engine,

Read More »
Procedural Systems
Karl

Edge Bevel Decals

Overview The Edge Bevel Decals package is a powerful tool designed for environment artists working with Unreal Engine. It allows for the application of specially designed decals to mesh edges, providing a beveled appearance and adding detail to BSP brushes, urban environments, and interiors built using modular meshes. Key Features

Read More »
Login