To fix the shader in Unreal Engine 5 go to transluceny settings in the material and change it from “Surface ForwardShading” to “Surface TranslucencyVolume”I’m in the process of trying to upade this change but for now you can follow that to fix it yourself.Update v1.00. Updating the shader to allow you to manually slide between how many lines you want from the foam. The old version is still included in the package encase you prefer the old generation. :DIMPORTANT!!! ENABLE DISTANCE FIELDS IN PROJECT SETTINGS. PLEASE WATCH INSTRUCTIONAL VIDEO BELOW.
If you are confused to why the surface of the water is super reflective and not as displayed in the image. It is because that is just the planar reflection. If you press “G” which enable game view you’ll see how it is supposed to look.
IMPORTANT!!! The blueprint of this has a planar reflection. A planar reflection can be quite demanding depending on the size and usage of the material. If this is the case for you. Simply go into the blueprint “BP_WaterBody” then go to the “viewport” tab. Then into components on the left delete the asset labeled “er”. This will remove the planar reflection and give better performance. However the reflection will not look as good you will be able to place reflections sphere sin your scene to make up for it.
This pack contains a water material that’s been made to allow you to adjust it in different ways to suit your needs. The material itself has been organized into section to allow clear alterations to the base materials. It has also been built up with material functions that can be used/changed independent.
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