Scifi Jungle Biome


Vast 25 km2 environment with a library of 160 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.

Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project. Water and river blueprints help to add more varied areas that PCG systems can detect.

Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction. Emissive layers will bring more details to life during night. 

You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.

Example player is also included with the pack that showcase features like foliage interaction.

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Engine Version: 5.3+

Part1:

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Part2:

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2 thoughts on “Scifi Jungle Biome<div class="post-tags"><span class="custom-tag">Engine Version: 5.3+</span></div>”

    1. Thank you so much for pointing out this issue! I really appreciate your help. I’m glad to let you know that I’ve already fixed this BUG. The Part 2 download link should be working fine now. Thanks again for your feedback!

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