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Rocks Vol. 1 – Scanned Materials

Categories Rock

Rocks Vol. 1 – Scanned Materials

Professional Photogrammetry for Realistic Environments

Rocks Vol. 1 – Scanned Materials provides a professional-grade solution for developers seeking high-fidelity environmental surfaces. This package focuses on photogrammetry-based textures to ensure a realistic look for rocky terrain. By utilizing these scanned materials, creators can achieve natural results for cliffs and stone surfaces. Consequently, this collection is an essential resource for those building detailed outdoor scenes.

Comprehensive Texture Map Integration

The package contains 10 instance materials designed for efficiency and visual depth. Each material is built with a specific set of texture maps to ensure physical accuracy. Specifically, the Base Color includes an Alpha channel that functions as a Height map. This allows for better surface definition within the material setup. Furthermore, the inclusion of dedicated Normal maps provides the necessary surface detail for convincing rocky textures.

To optimize performance, the developer utilizes the ARM texture format. This format combines three critical data points into a single texture file. Within the ARM map, the Red channel handles Ambient Occlusion. The Green channel manages Roughness, while the Blue channel controls Metallic properties. Therefore, this streamlined approach reduces the total texture count while maintaining high visual standards.

Advanced Material Customization

Rocks Vol. 1 – Scanned Materials offers significant flexibility through its adjustable parameters. Users can modify various aspects of each material to fit their specific artistic vision. For instance, the Saturation and Tint settings allow for precise color grading. Moreover, the UV parameters enable creators to scale and position textures accurately on their models.

Fine-tuning the surface response is also straightforward. The materials include intensity parameters for several key features:

  • Roughness intensity for controlling surface shine.
  • Normal intensity to adjust the perceived depth of cracks and bumps.
  • Occlusion intensity to manage the depth of shadows in crevices.

Consequently, these controls provide the artistic freedom needed to match the materials with different lighting environments.

Usage and Technical Notes

This product is designed as a material-focused package. The developer has included ten distinct instance materials ready for application. However, it is important to note the contents of the package regarding 3D geometry. While the preview images demonstrate the materials on various surfaces, the static meshes shown there are not included. Instead, the creator provides demo cubes to showcase the materials in a controlled environment.

Conclusion

Rocks Vol. 1 – Scanned Materials is a practical choice for artists focusing on realistic environment design. With its photogrammetry-based textures and optimized ARM workflow, it balances visual quality with performance. The variety of adjustable parameters ensures that these rocky surfaces can be tailored to any project requirement. Ultimately, this collection simplifies the process of creating believable, high-quality stone and cliff environments.

Screenshots & Gallery


Rocks Vol. 1 – Scanned Materials Prev Space Skybox Collection 3
Rocks Vol. 1 – Scanned Materials Next Gemstone Material Pack 1

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