Login / Register
Current Article:

Mimic Chests (And regular chests with gold and gems too!) – Fantasy RPG

Categories Creatures

Mimic Chests (And regular chests with gold and gems too!) – Fantasy RPG

Creating Suspense with the Mimic Character

The core of this collection is the interplay between standard loot containers and the classic RPG trap: the Mimic. The developer provides 11 distinct chest models, and the Mimic character is designed to inhabit 10 of these styles. This design choice allows for seamless integration into dungeon environments where players may become complacent when encountering standard treasure boxes. The transition from a static prop to a living creature is supported by a full suite of animations and blend shapes, ensuring the creature’s movement feels grounded and realistic within the scene.

Because the Mimic is designed as a character rather than a simple animated prop, it benefits from a more complex structural setup. The inclusion of blend shapes for mesh customization means that the monster’s appearance can be altered beyond its base form, allowing for various iterations of the creature to exist within the same game world. This flexibility is essential for developers looking to avoid the repetitive nature of trap encounters by slightly modifying the silhouette or features of the monster.

Material Flexibility and Visual Variety

While the pack includes 11 different chest styles, the visual range is significantly broader due to the material system. The assets are built using a PBR workflow, ranging from humble, cheap wooden boxes to highly ornate, fancy chests filled with gold. To facilitate customization, the developer has designed the metal and wood materials to be interchangeable. By utilizing a variety of different metal and wood textures, the look of a single chest can be transformed to fit different tiers of loot or different environmental themes.

To provide a starting point, five pre-exported texture sets are included. For those who require deeper control over the visual identity of their assets, the collection also provides Substance Painter files as part of the bonus materials. This allows artists to bake custom maps or adjust the weathering, wear, and color schemes of the wood and metal components to match specific project requirements. The presence of gold and gem assets further fills out these containers, providing the necessary visual cues for high-value loot locations.

Mesh Morphing and Structural Customization

One of the more distinct features of this pack is the use of mesh morphing. Beyond simple texture swaps, the physical structure of the chests and the Mimic can be adjusted. This is particularly useful for creating a sense of progression or variety in a dungeon where the same base assets are used frequently. By manipulating these morph targets, a developer can change the proportions and styling of the containers, making them appear bulkier, slimmer, or more distorted depending on the desired aesthetic.

The philosophy behind these assets, as stated by the creator, is to provide high-quality, versatile resources that feel real. This realism is achieved not just through the textures, but through the combination of realistic animations and the physical variability afforded by the morphing system. This approach caters to indie developers who need a high degree of customization to ensure their project stands out while using professional-grade resources.

Technical Integration and Pipeline Support

The assets are shipped primarily for the Built-in Render Pipeline but are designed with a forward-looking technical structure. The PBR textures are compatible with legacy shaders from Unity 5 onwards and are built to be upgraded to the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). This ensures that the assets can remain relevant as a project moves between different rendering tiers or as engine versions evolve.

Regarding optimization, the developer has taken a specific stance on Level of Detail (LOD) management. Rather than providing static LODs that may not meet the specific polygon budget of every project, the creator suggests using external tools like Mantis Online to generate custom LODs. This acknowledges that polygon requirements are unique to each individual project and platform, allowing the developer to maintain control over the performance-to-quality ratio of the models. Additionally, the inclusion of Unreal files among the bonus materials suggests a level of cross-platform utility for developers working outside of a single engine environment.

Workflow and Additional Resources

The pack is supported by a variety of supplementary files that extend its utility beyond simple 3D meshes. The inclusion of music and shared scripts provides a more comprehensive toolkit for implementing these assets into a game. The shared scripts are regularly updated to ensure they remain functional with the latest project requirements. By involving a team of over a dozen artists, the developer aims to ensure that each aspect of the pack—from the concept art to the final animations—is handled by someone specializing in that specific field.

This collaborative approach results in a package that includes not only the visual assets but also the supporting elements like sound effects and concept art, which are common in many of the developer’s collections. For developers building a dungeon or a fantasy world, these chests and the accompanying Mimic offer a ready-to-use solution for loot systems and environmental hazards that can be tailored to fit the specific visual language of their game.

Asset Gallery


Mimic Chests (And regular chests with gold and gems too!) – Fantasy RPG Prev Medusa (Female) Human & Snake Mythology Pack PBR – Fantasy RPG
Mimic Chests (And regular chests with gold and gems too!) – Fantasy RPG Next Minotaur Character Pack – Fantasy RPG

Leave a Reply