Displacement:
- two displacement modes (parallax, tessellation)
- configurable displacement capture blueprint
- top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
- skeletal mesh displacement
- interface for easy integration with all types of actors
- area of displacement moves dynamically with the actor or camera
- time-based snow accumulation
- displacements can be used for multiple other effects (like grass interaction)
- small world texture (1024×1024) can handle even 150x150m area
- example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
- mixing displacement and dynamic weather.
- Virtual texturing and layered landscape materials
Sky:
- blendable volumetric clouds preset, and circulate secondary area of cloud
- Solar system based on date and coordinates
- lightning effect (including mesh and material from Lightning Fast)
- fog, post-process, background clouds, stars, moon, and more
- sequencer support
Footstep:
- notification footsteps system
- example footstep types (SFX, VFX) snow, rain, mud
- physics material support
- configurable footstep component adjustable per character
- footstep volumes with priorities and conditional spawning
Precipitation:
- Niagara presets of snow, rain, dust, hail
- GPU-friendly and efficient
- dynamic movable occlusion maps
- crossfade wind and rain sound effects
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