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Infinity Weather

Infinity Weather<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.4+</span></div>
Categories Procedural Systems

Infinity Weather

front page Infinity Weather


Displacement:

  • two displacement modes (parallax, tessellation)
  • configurable displacement capture blueprint
  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
  • skeletal mesh displacement
  • interface for easy integration with all types of actors
  • area of displacement moves dynamically with the actor or camera 
  • time-based snow accumulation
  • displacements can be used for multiple other effects (like grass interaction)
  • small world texture (1024×1024) can handle even 150x150m area
  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
  • mixing displacement and dynamic weather.
  • Virtual texturing and layered landscape materials

Sky:

  • blendable volumetric clouds preset, and circulate secondary area of cloud
  • Solar system based on date and coordinates
  • lightning effect (including mesh and material from Lightning Fast)
  • fog, post-process, background clouds, stars, moon, and more
  • sequencer support

Footstep:

  • notification footsteps system
  • example footstep types (SFX, VFX) snow, rain, mud
  • physics material support
  • configurable footstep component adjustable per character
  • footstep volumes with priorities and conditional spawning

Precipitation:

  • Niagara presets of snow, rain, dust, hail
  • GPU-friendly and efficient
  • dynamic movable occlusion maps
  • crossfade wind and rain sound effects

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