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Hierarchical Scatter Tool

Hierarchical Scatter Tool<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.0+</span></div>
Categories Gameplay Features

Hierarchical Scatter Tool

front page Hierarchical Scatter Tool

The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.

A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.

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