"502bb0ac93535cb4"{"id":"1000992","slug":"fps-pistol-single","title":"FPS Pistol (Single)","category":"Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Combat","accent":"cyan","visual":"mech","summary":"FPS pistol asset with hand animations, multiple hand skins, and a broad animation list for aiming, reloading, and firing. Modular and realistic; effects and sou","platform":"Unreal Engine","publishedAt":"2026-08-18T06:55:34.288Z","updatedAt":"2026-08-18T06:55:34.288Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"FPS Pistol (Single)","src":"/wp-content/uploads/published/2026/08/afcf62a12b99-421d80d8-0eb5-4f47-bbd5-b76315bf1eed-70458325bd.webp"},"hasDownloadLink":true,"pageviews":0,"terms":[{"taxonomy":"category","slug":"combat","name":"Combat"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/08/1bd4e067d4bd-8de0e88e-55b4-468d-a2ab-be0d7e2272c9-0b4ec5b2cd.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/784fddc6abb8-4e11d43e-4c7c-4841-b189-acdde8cac7b9-b5541e6470.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/b56c1e5e565d-9b47ff7c-5948-4650-9841-a75684ff2c99-45875e30c4.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/4b43ebdac8c0-341bf3f3-8c91-4e8b-bccc-3bdfafc79460-42979735d3.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/4037f6972f8e-0c07495f-7586-4631-a046-b4b83a7b86b5-1e00d4c199.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/10860ce138e5-e3f6fa27-4fa2-422b-8674-2194c13fbe40-cd363eb132.webp","alt":"FPS Pistol (Single)"},{"src":"/wp-content/uploads/published/2026/08/432bbe2940ff-9e3e9bb7-9b41-489f-b19a-cf9d482bd66d-16d6eb0803.webp","alt":"FPS Pistol (Single)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eThis asset is built to put a pistol in the player's hands and animate those hands convincingly. The package includes a single pistol model, a few hand skins, and a collection of animation clips that covers most of the actions an FPS viewmodel needs. The customization layer on the pistol is modest, but it pairs with the tag list that calls the asset modular, realistic, and sight-focused. Before you start, understand the boundaries: only the hands are animated, and shot effects and sounds are not part of the set. That makes this a weapon-and-hands kit rather than a complete scene-ready package.\u003c/p\u003e \u003ch2\u003eWhat the FPS Pistol (Single) kit includes\u003c/h2\u003e\n\u003cp\u003eAt its core, the kit consists of the pistol and hands. The hands come with several skins, so you can switch the look of the player's arms without moving to a new rig. The pistol itself has a small customization layer, which fits with the modular tag and suggests that small parts can be swapped or adjusted when you integrate different sight options. The developer's library already contains many hands and different objects that can complement this pistol, so the package is positioned as a building block rather than a one-off.\u003c/p\u003e\n\u003cp\u003eOne of the more specific details is that the hands and the pistol are treated as the animated unit. The full body is not animated, which is a notable constraint if you are coming from a third-person workflow. For a typical first-person camera, this is exactly what you need: the visible arms are the hands, and the rest of the body is not seen. But it also means you cannot use these animations for a third-person character in the same form.\u003c/p\u003e \u003ch2\u003eThe animation set is the main draw\u003c/h2\u003e\n\u003cp\u003eWhat makes the asset valuable is the breadth of the animation list. Instead of just a few basic clips, the set covers a wide range of states. The idle group includes Idle 01, 02, and 03, plus Idle Aim and Idle Sight, so the pistol feels alert whether the player is relaxed or aiming. Movement is handled by Walk 01, 02, 03, Walk Aim, Walk Sight, Run 01, 02, 03, and a set of jump clips (Jump, Jump Start, Jump Loop, Jump End). There is also a Lie Down On The Ground state for prone or emergency situations.\u003c/p\u003e\n\u003cp\u003eWeapon handling gets its own cluster. Get Weapon 01 and 02, plus Pistol Get Weapon 02, cover drawing the weapon. Reload 01 and 02, along with a dedicated Pistol Reload, give you different reload speeds and styles. Cartridge Inspection and Weapon Inspection add tactical detail. For combat, the set includes Attack 01 through 04, Shot 01 and 02, Shot Aim, Shot Sight, and Pistol Shot. Defensive actions include Block Idle, Block Get Hit, Hands Up, and Hide. Taken together, the list forms a dense animation flow that can drive almost any first-person interaction with a handgun.\u003c/p\u003e\n\u003cp\u003eThe compatibility note in the editor data mentions a 56-animation setup for creatures. The list here is substantial and organized in a way that matches a creature-scale animation set more than a tiny clip pack. Whether you use all the clips or only a subset, the coverage is enough to start prototyping a playable weapon immediately.\u003c/p\u003e \u003ch2\u003eConstraints and integration notes\u003c/h2\u003e\n\u003cp\u003eBecause the animations are hand-only, the asset is naturally suited for an FPS viewmodel rig. You can drop the pistol and hands into your first-person controller and bind the animations to the weapon state machine. The missing pieces are shot effects and sounds. The developer explicitly states that those are not included, so you need to supply muzzle flash, impact decals, bullet trails, or any audio you want. That is not a flaw; it keeps the pack focused and lets you pair it with your existing VFX and SFX libraries.\u003c/p\u003e\n\u003cp\u003eThe customization layer also has a workflow benefit. Since the pistol is tagged as modular, you can likely adjust components to match your game's art style. The hand skins give you a quick way to distinguish playable characters or to match different player models. If you plan to build a whole FPS arsenal, the asset can act as the first member of that collection.\u003c/p\u003e \u003ch2\u003eWhere it fits in a larger weapon pipeline\u003c/h2\u003e\n\u003cp\u003eThe developer's stated plans are to launch a range of different FPS weapons, and the current library already contains many hands and objects that can complement this pistol. That suggests the asset is not a dead end. Instead, the hand and animation rig may be reusable across other sidearms or even primary weapons. For a studio or solo developer, picking up this pistol could be the first step in establishing a consistent first-person weapon system. The main takeaway is that you are getting a functional, animation-rich pistol viewmodel kit with a clear customization path. Combine it with your own effects and audio, and you have a solid core for an FPS handgun experience.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fps-pistol-and-knife-animations/\" title=\"FPS Pistol And Knife Animations\"\u003eFPS Pistol And Knife Animations\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fps-animations-pistol-tactical-shield/\" title=\"FPS ANIMATIONS PISTOL (TACTICAL SHIELD)\"\u003eFPS ANIMATIONS PISTOL (TACTICAL SHIELD)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/pistol-animations-pack/\" title=\"Pistol Animations Pack\"\u003ePistol Animations Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fps-sniper-rifle-03-animations/\" title=\"FPS Sniper Rifle 03 (Animations)\"\u003eFPS Sniper Rifle 03 (Animations)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fps-sniper-rifle-large-calibre-animations/\" title=\"FPS Sniper Rifle Large Calibre (Animations)\"\u003eFPS Sniper Rifle Large Calibre (Animations)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4912,"navigation":{"current":1,"total":2937,"next":{"id":"1000991","slug":"fox-family","title":"Fox - Family","category":"Animals","platform":"Unreal Engine","updatedAt":"2026-08-18T06:46:26.547Z"}},"relatedResources":[{"id":"1000368","slug":"fps-pistol-and-knife-animations","title":"FPS Pistol And Knife Animations","category":"Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Combat","accent":"cyan","visual":"animation","summary":"A focused first-person animation package featuring a lowpoly realistic pistol, a knife, multiple hand skins, and a comprehensive suite of movement and combat an","platform":"Unreal Engine","publishedAt":"2026-07-06T08:29:39.574Z","updatedAt":"2026-07-06T08:29:39.574Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"FPS Pistol And Knife Animations","src":"/wp-content/uploads/published/2026/07/abde68c64c0a-cc6a489e-7533-4873-aac3-50fc2af822f0-1f84b54845.webp"},"hasDownloadLink":true,"pageviews":8},{"id":"5655","slug":"fps-animations-pistol-tactical-shield","title":"FPS ANIMATIONS PISTOL (TACTICAL SHIELD)","category":"Combat","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.18","tag":"Combat","accent":"amber","visual":"animation","summary":"Enhance your first-person shooter with this professional FPS pistol and tactical shield animation pack. Includes modular hands, skins, and smooth combat moves.","platform":"Unreal Engine","publishedAt":"2026-02-17T16:23:27.000Z","updatedAt":"2026-04-19T15:56:42.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"FPS ANIMATIONS PISTOL (TACTICAL SHIELD)","src":"https://3dcghub.com/wp-content/uploads/2026/02/75b98ca5-5519-4d3c-ae9c-aea4df78f586.webp"},"hasDownloadLink":true,"pageviews":9},{"id":"5837","slug":"pistol-animations-pack","title":"Pistol Animations Pack","category":"Combat","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"5.1","tag":"Combat","accent":"amber","visual":"animation","summary":"Boost your game's realism with 61 professional mocap pistol animations. Optimized for Unreal Engine, these assets are perfect for AAA games and cinematic films.","platform":"Unreal Engine","publishedAt":"2026-02-18T15:42:06.000Z","updatedAt":"2026-04-19T15:56:38.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.1+"],"featuredImage":{"alt":"Pistol Animations Pack","src":"https://3dcghub.com/wp-content/uploads/2026/02/47c73fcf-3cc5-4f7a-a5c5-4c9b951b29dc.webp"},"hasDownloadLink":true,"pageviews":10}]}
Combat
FPS Pistol (Single)
FPS pistol asset with hand animations, multiple hand skins, and a broad animation list for aiming, reloading, and firing. Modular and realistic; effects and sou
Category:Unreal Engine, CombatPlatform: Unreal EngineEngine Version: 4.26+,5.0+Published: Aug 18, 2026
Combat
Resource overview
This asset is built to put a pistol in the player's hands and animate those hands convincingly. The package includes a single pistol model, a few hand skins, and a collection of animation clips that covers most of the actions an FPS viewmodel needs. The customization layer on the pistol is modest, but it pairs with the tag list that calls the asset modular, realistic, and sight-focused. Before you start, understand the boundaries: only the hands are animated, and shot effects and sounds are not part of the set. That makes this a weapon-and-hands kit rather than a complete scene-ready package.
What the FPS Pistol (Single) kit includes
At its core, the kit consists of the pistol and hands. The hands come with several skins, so you can switch the look of the player's arms without moving to a new rig. The pistol itself has a small customization layer, which fits with the modular tag and suggests that small parts can be swapped or adjusted when you integrate different sight options. The developer's library already contains many hands and different objects that can complement this pistol, so the package is positioned as a building block rather than a one-off.
One of the more specific details is that the hands and the pistol are treated as the animated unit. The full body is not animated, which is a notable constraint if you are coming from a third-person workflow. For a typical first-person camera, this is exactly what you need: the visible arms are the hands, and the rest of the body is not seen. But it also means you cannot use these animations for a third-person character in the same form.
The animation set is the main draw
What makes the asset valuable is the breadth of the animation list. Instead of just a few basic clips, the set covers a wide range of states. The idle group includes Idle 01, 02, and 03, plus Idle Aim and Idle Sight, so the pistol feels alert whether the player is relaxed or aiming. Movement is handled by Walk 01, 02, 03, Walk Aim, Walk Sight, Run 01, 02, 03, and a set of jump clips (Jump, Jump Start, Jump Loop, Jump End). There is also a Lie Down On The Ground state for prone or emergency situations.
Weapon handling gets its own cluster. Get Weapon 01 and 02, plus Pistol Get Weapon 02, cover drawing the weapon. Reload 01 and 02, along with a dedicated Pistol Reload, give you different reload speeds and styles. Cartridge Inspection and Weapon Inspection add tactical detail. For combat, the set includes Attack 01 through 04, Shot 01 and 02, Shot Aim, Shot Sight, and Pistol Shot. Defensive actions include Block Idle, Block Get Hit, Hands Up, and Hide. Taken together, the list forms a dense animation flow that can drive almost any first-person interaction with a handgun.
The compatibility note in the editor data mentions a 56-animation setup for creatures. The list here is substantial and organized in a way that matches a creature-scale animation set more than a tiny clip pack. Whether you use all the clips or only a subset, the coverage is enough to start prototyping a playable weapon immediately.
Constraints and integration notes
Because the animations are hand-only, the asset is naturally suited for an FPS viewmodel rig. You can drop the pistol and hands into your first-person controller and bind the animations to the weapon state machine. The missing pieces are shot effects and sounds. The developer explicitly states that those are not included, so you need to supply muzzle flash, impact decals, bullet trails, or any audio you want. That is not a flaw; it keeps the pack focused and lets you pair it with your existing VFX and SFX libraries.
The customization layer also has a workflow benefit. Since the pistol is tagged as modular, you can likely adjust components to match your game's art style. The hand skins give you a quick way to distinguish playable characters or to match different player models. If you plan to build a whole FPS arsenal, the asset can act as the first member of that collection.
Where it fits in a larger weapon pipeline
The developer's stated plans are to launch a range of different FPS weapons, and the current library already contains many hands and objects that can complement this pistol. That suggests the asset is not a dead end. Instead, the hand and animation rig may be reusable across other sidearms or even primary weapons. For a studio or solo developer, picking up this pistol could be the first step in establishing a consistent first-person weapon system. The main takeaway is that you are getting a functional, animation-rich pistol viewmodel kit with a clear customization path. Combine it with your own effects and audio, and you have a solid core for an FPS handgun experience.