Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.
Make them follow paths, do various actions and react to world changes in a simple and easy way.
Features:
- Create complex paths with various options
- Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
- Full blueprint support, doesn’t require C++ knowledge to expand and use the system
- Condition Query System which will make your NPC react to world changes
- Easy implementation to new and existing projects
- Documentation & Demo level with over 30 usage examples to quickly get started
- Clear and commented code & blueprints
- Supports saving & loading state of NPC
- Full runtime changes support for NPC to change their behavior in runtime
- Supports Multiplayer
Supported Engine Versions
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Included Versions: 4.26-4.27,5.0-5.4