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Drip and Swag Pack Cyberpunk Collection - Clothes Pack

Unreal Engine 5 cyberpunk clothing pack with 23 rigged garments and socket-attached accessories. Features masked material instances, color customization, and ma

Drip and Swag Pack Cyberpunk Collection - Clothes PackHumans

Resource overview

The Drip and Swag Pack Cyberpunk Collection - Clothes Pack brings a focused wardrobe approach to character styling. The collection contains a total of 23 articles of clothing and accessories, all sharing a cyberpunk visual identity. At the core of the package are garments rigged directly to the Unreal Engine 5 skeleton and a suite of props that attach to characters via named sockets. The creator designed the pack with mix-and-match potential in mind, allowing artists to combine materials and accessories for varied visual results.

Corpo Styles, Hoodies, and Skeleton Rigging

The clothing lineup is split across several distinct fashion directions. The Corpo style set includes two versions of a jacket—one shaped for male models and one for female models—paired with a pair of pantaloons and shoes. The hoodie set follows the same dual-fit structure, offering two versions to properly fit both male and female characters, alongside joggers and shoes. Both the clothing and the shoes are rigged to the Unreal Engine 5 Skeleton, meaning they are ready for direct animation integration within the engine's native animation framework.

Beyond the Corpo and hoodie sets, the wardrobe expands to include a hat and a clutch purse. The presence of the clutch purse introduces a specific accessory carry option, adding to the character customization possibilities. The inclusion of separately fitted male and female versions for the primary upper-body garments ensures that the clothing conforms correctly to different basal body meshes without requiring manual adjustments by the user.

Accessories and Socket Attachments

Props and accessories operate on a different technical pipeline than the rigged clothing. All non-clothing assets are attached to characters via sockets. The creator named these sockets according to their intended assets, establishing a clear attachment logic for developers implementing the pack. This socket-based system covers a wide array of items, including an Ogre Mask, a Cyber Sword, two pairs of glasses, and headphones.

The headphones come with additional attachables meant to further customize the base headset. The accessory list also features Beaked and Cultist Masks, a Cyborg Helmet and Mask, a separate pair of glasses, and the previously mentioned hat. The Cyber Sword functions as a distinct weapon prop within this attachment framework, broadening the stylistic options beyond fashion into armed character concepts.

Material Customization with Masked Instances

Visual variety is driven by a masked material instance system. Through this setup, users can select three different colors and adjust roughness levels and metalness values. These material parameters apply to all assets included in the pack. By adjusting these three material properties, artists can drastically alter the appearance of the props and clothing, pushing a single asset to look like worn leather, polished metal, or matte synthetic fabric depending on the chosen configuration.

Alternative Swag Packs and Legacy Collections

The Drip and Swag Pack Cyberpunk Collection - Clothes Pack is also available separately within the Drip and Swag Packs Vol.3 and Vol.4. The broader Drip and Swag lineup includes several other themed packages tapping into different visual motifs. The Drip and Swag Pack 3 and the Drip and Swag Pack 4 represent the newer additions to this series. For older projects, the creator offers the Drip and Swag Pack Collection, the Summer Swag Pack, and the Future Swag Pack as legacy options.

Artists looking to build out a varied cast of characters can look to these themed releases for additional styling options. The cyberpunk collection functions as a standalone styling toolkit, but the existence of the legacy and alternative packs indicates a modular approach to character wardrobes across different genres.

Gallery Environment Exclusions and Pipeline Setup

Developers working with this collection should note an explicit boundary regarding the included content. The Yakohama environment featured in the gallery images is not included in the package. The gallery serves as a presentation tool to display how the clothing and accessories interact within a fully realized scene, but the environment assets themselves remain separate from the clothing pack. Developers will need to import the clothing and accessories into their own scenes to utilize them.

The pack targets Unreal Engine 5.0 through 5.8, ensuring compatibility across the current spectrum of engine versions. By combining skeleton-rigged clothing with socket-attached accessories and a customizable material instance, the package provides a self-contained workflow for assembling stylized characters. Whether building a scene populated by Corpo executives or masked figures armed with cyber weaponry, the kit supplies the garments, headgear, and attachment framework needed to realize those concepts.

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