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DirectX 11 Grass Shader

DirectX 11 Grass Shader<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2017.1.0</span><span class="asset-version-tag">Asset Version: 2.8.0</span></div>
Categories DirectX 11

DirectX 11 Grass Shader

front page DirectX 11 Grass Shader

Description

The DirectX 11 Grass Shader is a intuitive and easy way to AAA graphics.

Native support:
• Windows with DirectX 11
• Playstation 4
• XBox One

Supported render pipelines:
• Built-in render pipeline
• Universal render pipeline

All other platforms are supported through the CPU fallback system.

Generates individual blades of grass directly on the GPU to achieve the dense fields of grass you’ve always wished for.

High performance:
Scalable from low to high end, by generating blades of grass directly on the GPU!

Easy to use:
With a detailed text and video documentation and easy to use controls great results are a matter of minutes.

CPU Fallback:
Systems that cannot use DirectX 11 can still use the optimized CPU Fallback system.

Dynamic reaction:
Reacts dynamically to characters, vehicles, or any other game event.

Artistic control:
Use a variety of included tools to paint grass where you want it or easily create texture atlases.

Highly customizable:
From underwater scenes to alien landscapes. Useable for every art style.

Click here to view the full details of the resource.:URL



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